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Yes, aka Turkish Wrestling. I wonder if Yoga Flame will light him up like a Christmas tree, what with the oil and all.
Hakan vs Juri <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/WGObUbBMJqI&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WGObUbBMJqI&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> |
Wow.
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Hakan looks....truly bizarre.
Nice to know someone at Capcom is a big Michael Nakazawa fan though. |
Hakan seems like Zangief will have a tough time with him. I've read he can't be grabbed when he's slippery and, if you watch the Vs Juri video, his second Ultra is an Anti-Air so, if someone tries to do one of Zangiefs 360 moves and jumps, he can just pull off his Ultra and they'll slip on him and into the Ultra.
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So does anyone know how all this got leaked so early on?
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I don't believe in leaks, it's all neo-promotion.
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I LOVE HAKAN!!!
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Yeah, I bet.
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*sigh* whatever 'triad...
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Gonna beat his ass, too.
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Some more info on those European pre order bonuses.
The iPhone covers, costume pack and the t-shirts will be at different shops so if you want a specific thing you'll need to shop at a specific place but Capcom haven't said who is giving away what yet. Pic of some of the bonuses: http://img534.imageshack.us/img534/1...20preorder.jpg The iPhone covers and shirts wont be on sale anywhere else. At least, not until people put them up on eBay for a high price. The other 2 shirts haven't been revealed yet but I'm hoping for a Zangief, Ken or Akuma shirt complete with his Kenji on the back. Source. |
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That's General Killer Bee to you.
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A MILLION TIMES THIS |
You have to be a member of the forum to view that pic, Hasney.
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When I mentioned the Zangief/Ken/Akuma shirt, it was just me saying what I hoped the other 2 shirts were. |
OH I SEE
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Any word on the North American preoder shit? Also, wtf Hakan?
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Any word on a Limited Edition release? |
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FUCK
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Japan get an LE with a soundtrack CD & the SSFIV anime DVD.
There isn't enough interest outside of Japan to justify an LE in the US/EU, Capcom Europe said. I doubt it. |
I suppose the soundtrack will end up on shadowhaxor.net and the movie will get subbed. :-\
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Yeah. I'd wish we got the anime. It looks a lot better than the SFIV one.
Why dub it and use it as a trailer on the UK dashboard/Market place if we're never going to see it? I'm pretty sure you pay voice actors by the line (Lionhead said they do, so I'd assume others do to.) so why waste money dubbing a trailer to a movie we'll never see? <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/iBsEstpDG7g&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iBsEstpDG7g&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> I know it was posted a few pages back but incase anyone missed it and wanted to see it now that I brought it up. |
Gonzo?
No thanks lol |
I'm no anime buff, is Gonzo bad?
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I'm no anime buff either, but everything I've seen with the gonzo label has been awful.
Also, it looks like a Juri anime, more than street fighter. |
Juri's just the main villain, like Viper in the last anime. It looks like a SF anime to me, and Gonzo's alright. Great names behind this production.
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Gonzo was behind Afro Samurai .... if anyone cares.
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Afro Samurai was pretty good. Might still Czech this out.
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I've only ever heard Afro Samurai getting praise, so I'd have thought Gonzo would have been really good.
For anyone interested, Hakans moves, techniques etc were demoed at GDC by Seth Killian. Apparantly, Hakan is really similair to Zangief but with a faster speed and more options. Like Zangief, his weakness is projectiles but he can do an EX version of his Oil Up to let a projectile pass through him. Oiling up makes his moves stronger etc so by spamming projectiles and having hakan Oil Up past theme, the opponent just makes Hakan more powerful and dangerous: <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/5xCIqSmPy68&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5xCIqSmPy68&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/xmgQHj1-2pE&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xmgQHj1-2pE&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> |
Hakan is gonna be a force in the hands of someone who knows what they're doing, I can tell now.
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Khuntry will head to the finals of the second TPWW SF4 tourny with his Hakan, this I promise.
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I love my daughters they are so pretty!
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UK Preorder bonuses/which shop gives away what:
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http://cache-04.gawkerassets.com/ass..._picture_4.jpghttp://cache-08.gawkerassets.com/ass..._picture_5.jpghttp://cache-01.gawkerassets.com/ass..._picture_6.jpghttp://cache-05.gawkerassets.com/ass..._picture_7.jpghttp://cache-09.gawkerassets.com/ass..._picture_8.jpg
Sakura's rockin. Mecha Bison's okay. Juri looks cool and will most likely join my 'deck'. |
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I'm decided, Juri's in my deck.
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<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=63426"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=63426" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
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Its decided Hakan's in my deck..
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GET FUCKIN HYPE!!!!
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Fucking quicker Focus Dashes and Cancels. They are punishing out of Focus Dashes and Cancels! I can already tell you Cammy's gonna be a bigger bitch than before. Sakura will be greatly improved with this as well. And now my Ken has something keep up the pressure game. GURREN SENPU KYAKU!!
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He's Legit.
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He's as legit as God Rugal on hard difficulty.
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◦Super Street FighterŪ IV ◦Super Street FighterŪ IV Dojo Edition Gym Bag ◦T-shirt featuring Dudley tossing his rose ◦24 oz aluminum water bottle with carabiner (BPA free) featuring Ibuki ◦Super Street FighterŪ IV Dojo Edition head band ◦1 GB USB drive featuring Juri and containing character art, wallpapers, comics and more http://www.thelostgamer.com/wp-conte...dojo_360-1.jpg Source. I hope this makes it to Europe. Although, I see no mention of the Anime, unless it's on the 1 gig USB drive. |
<div style="width: 480px;">
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=63547"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=63547" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object> <div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"> <div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="/game//" title="Super Street Fighter IV">Super Street Fighter IV</a> | <a style="color:#FFFFFF;" href="" title="Hakan Rival Intro Gameplay">Hakan Rival Intro Gameplay</a></div> <div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div> </div> </div> |
The intro is up on YouTube but they are all pretty low quality. Really pixelated.
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I'd be fine with just the game, shirt and usb stick. Bet only like 100 come to Canada.
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This game is worth more than 40$. Capcom is short-changing themselves. |
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New online modes, ten new characters (can count on one hand with fingers cut off the number of fighting game sequels that add ten fucking characters), new challenges, updated balance, getting actors to do new VO for the returns and getting new actors for the new characters, anime and other cross promotions...
I'd demand 60$ for this full sequel. |
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One of Ken's new win quotes is brilliant.
http://bulk2.destructoid.com/ul/1688...chartken01.jpg Love the Ken flowchart. |
BOOSH
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Preview from someone who wasn't that excited for the game:
http://www.destructoid.com/getting-a...v-168796.phtml That replay channel is looking awesome http://bulk.destructoid.com/ul/16879...ge007-620x.jpg |
lol @ flowchart. Have not touched SFIV in several months, need to get back into it.
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Replays FTW. Every game ever needs it.
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Already saved the pics. Very cool.
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http://www.1up.com/do/newsStory?cId=3178499
Live stream right now. Edit: Whoever is playing as player 2 is being Abel in every fight. Wish he'd pick someone else. |
Gonna try and see if I can embeed the live show right here.
Edit: Well, the live feed is over now but here is a video of it. <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="386" id="utv231052" name="utv_n_42804"><param name="flashvars" value="loc=%2F&autoplay=false&vid=5844876" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.ustream.tv/flash/video/5844876" /><embed flashvars="loc=%2F&autoplay=false&vid=5844876" width="480" height="386" allowfullscreen="true" allowscriptaccess="always" id="utv231052" name="utv_n_42804" src="http://www.ustream.tv/flash/video/5844876" type="application/x-shockwave-flash" /></object> |
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:lol: Why can't SEGA be this cool all the time? |
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MP3: http://suzumiya-haruhi.net/audio/TheJuriHanSong.mp3 |
omg
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eww
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So it's dawned on me that the later iterations of the Street Fighter II series was overrated fluff. Super Turbo was fluff. HD Remix is also fluff. The game mechanics were acceptable but the requirements for high level play seemed to favor races to the bottom.
The Alpha and III series were way better (particularly Alpha 2 Gold and 3rd Strike), so it's a wonder why people fap to the II series. I mean, I used to, but my eyes were opened. I'd SNK were doing great things around the time Super Turbo was out, but I was too young to give a shit. And that I know what's been going on historically (with a less narrow view on 2D fighters), I feel the II series lacks compared to today's games. You may say that's an obvious conclusion, with most game series getting better through time, but people still worship Super Turbo and HD Remix. They are gay I win goodbye. |
Also judged Arcana Heart unfairly and will be giving Virtua Fighter 5 another chance. Probably gonna get back into DOA4 (although I enjoyed the series anyway).
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I still have VF5. Haven't goozex it or traded it in or anything. I only learned the moves for one character though (the monk. Forgot his name)
It's very deep and I think that's what the problem was for me. Too many movelists to memorize, not enough time. If you wanna hop on, let me know. |
I'll try to snatch a used copy and we'll have some matches.
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I have VF 5. Played it once. Still too much like VF 4: very floaty jumps, and some people have ridiculous inputs for moves. The potential for greatness is there, but just not my cup of tea.
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I've also been meaning to try VF5. Saw for 15 bucks somewhere, cant even remember where.
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The Super SFIV devs have been breaking with tradition a bit lately and dishing some great dirt on the ways your favorite characters have been adjusted in Super SFIV. The good news is that there's, well, good news--for everyone!
You can really see the "balance up" philosophy in action here, with great stuff on how Guile became more "Guile-like," Vega got helpful buffs, Dhalsim does more damage (!), M. Bison's psycho crusher has become a scary move again, and Sagat can still be a beast even without making you feel like you got robbed when he beats you. This game is really shaping up to be amazing, and although the internet has been doing a lot of griping about Guile, we may see the power of Guile in action sooner than you think... Muahaha! Of course all thanks to SRK's Azrael for the lightning quick translations! -- Let's get right into it - please tell us about the adjustments for Guile. Okada: Since SFII, Guile has been a character who can't do his special moves instantly, but with plenty of good normal moves. Since we wanted to work on that area in S4, he's the only character in all of the game who we've made adjustments to his charging time, and we've also made some big revisions to his normal moves. <!--more--> Sano: We also worked on his offensive priority quite a bit. Okada: We've also changed the functionality of the Guile High Kick (DF+RH), which many people didn't quite know how to use. In IV we intended for it to be an anti-air for when Guile doesn't have charge, but in S4 we've added combo functionality to it. -- Combo functionality...which means we can juggle after it? http://fast1.onesite.com/capcom-unit...c.jpg?v=129600 Okada: Yes. You can juggle after it with EX Flash Kick, etc, and you can use it in combos. We've also adjusted his Spinning Back Knuckle (backfist) so that you can combo it after a Sonic Boom. We've also made it so that his Reverse Spin Kick (Upside-down kick) makes low attacks miss more easily, and tried to make him more like his old self. Tsukamoto: We've also made some corrections to his combos. Okada: Yes, we have. The Guile players who gave it their all with his combos, they didn't really get enough reward for their efforts. That was the biggest thing about his combos, so in S4 we took that into consideration and we're adjusting the amount of damage his link combos do. -- What about adjustments to his special moves? Okada: Guile is all about the Sonic Boom. But in IV, when getting into a fireball fight he ended up on the losing side. That's not really Guile. Even though SB is a charge move, he's supposed to be the one to win in a fireball fight. So in order to get closer to that idea, we've made some slight adjustments to the charge time for Sonic Boom to make it stronger. -- What type of move is his new ultra, Sonic Hurricane? Okada: As the Sonic Hurricane is a move based on being grounded, you can use it to pressure your opponent, do chip damage, or just keep your opponent in front of you and stop them from moving. We've also made it so that it can be used in combos. So then because of that, it does a little less damage than his Somersault Explosion Ultra I. So if you want to take off big chunks of damage, use Somersault Explosion, but if you want an all-purpose attack plan with lots of variations, then you can use Sonic Hurricane. -- Sounds like Guile's been buffed up. Okada: Yeah, I think he's risen up to the middle class at least. We've also given him a fun new move, so if you can use it when you have a chance I'd be happy about that. Tsukamoto: Ah, this was a bit of a secret topic during Hakan's reveal trailer. Guile's sunglasses. http://fast1.onesite.com/capcom-unit...3.jpg?v=129600 Sano: If you enter in the command, Guile puts on the sunglasses. Do it again, and he takes them off. ...And that's really all it does (laughs). We also wanted to make the sunglasses cancellable. Okada: Jump RH -> S.FP -> Sunglasses! (laughs) But this would just aggravate the player on the receiving end, so we gave up on it. -- Next, tell us about Dhalsim's adjustments. Okada: The character who won the first national tournament. Dhalsim is a character where the players have found a lot of really interesting ways to use him, which surprised even us. But his overall damage output was kind of low, so the reward for reading your opponent wasn't that great. So if the player wasn't exceptionally skilled, there were many rough spots in using him. Although there was the thought that if we made him stronger in S4, those who were already good with him would just be even better, but as we wanted a wide range of Dhalsim players to be able to enjoy him more, we decided to give him some improvements. Sano: Isn't he the only character who hasn't has some kind of numerical reduction? Okada: Yeah, I think we talked about this the last time, but in order to increase the number of turns in a fight* we've reduced the damage output in general for all characters - all except for Dhalsim. His damage was low to begin with. Also, we've slightly increased his counter attacks. Since Dhalsim is a character who has difficult normals and trouble with footsies in close, we've improved his throw, and made his Drills better, which many people wanted. So for the Dhalsim players who felt like they lost once their opponent got in close, in S4 I think that will be a better fight for you. (*Az: In the last blog they mentioned making the game so that if you read your opponent twice, you would probably win - they were adjusting S4 to increase this number, so "turns" probably refers to this.) -- Many people wanted the his Yoga Fire to be sped up... Okada: We haven't changed the speed of Yoga Fire, but EX Yoga Fire now goes full-screen, so you can pressure people from areas you couldn't before now. -- What type of move is his new ultra, Yoga Shangri-la? Okada: Yoga Shangri-la is a move that can be used during Dhalsim's unique jump arc. As its for grounded use, it won't throw an airborne opponent, but its really good when used with his teleport. To put it simply, Yoga Castastrophe is a move for starting an attack string, while Yoga Shangri-la is a move for ending one. Sano: The hitbox for Yoga Shangri-la is pretty big, and sort of similar to the headbutt Drill. So its difficult for an opponent to tell in an instant whether Yoga Shangri-la or Headbutt Drill is coming, and that adds some variation to his attack patterns. http://fast1.onesite.com/capcom-unit...8.jpg?v=129600 -- Now then, please tell us about Balrog's adjustments. Okada: As Balrog was already a pretty strong character, I think he was pretty high up in the tiers in IV. So we wanted to keep his current playstyle intact, but make his freedom of use a bit better. Probably the biggest adjustment is that we've re-examined his input priority. In IV, his Dash Uppercut and Grand Dash Uppercut sometimes wouldn't come out, or would come out on their own, so we've adjusted this. -- How about his new ultra, Dirty Bull? Okada: Dirty Bull is a throw type move that deals out massive stun. Balrog is a character who can make his opponents clam up and then deal out chip damage, or if he breaks their guard he can deal out big rushing damage. But if he has his opponent guarding, for the most part he can really only do chip damage. So now he has the Dirty Bull, which is another way of breaking his opponent's defenses. As was said before, the move does massive stun - so if you hit it after getting in a good rush attack, there's a high likelihood that your opponent will be stunned. For those looking to dish out big damage, you'll want to stick to Violent Buffalo, but if you want more ways to pressure your opponent, then I think Dirty Bull is a nice choice. http://fast1.onesite.com/capcom-unit...9.jpg?v=130080 -- Now please tell us about Vega's adjustments. Okada: We've made Vega stronger! Probably the biggest thing is that we've given him more overheads. His Piece of Mercury (DF+MK) was a high attack, but in S4 it now hits overhead. Many people said it was hard to get knockdowns with Vega in IV, but with this attack hitting overhead now this should increase his attacking options. Also, we mentioned this before, but we've made his claw and mask more durable, so they don't come off so easily now. We're also adjusting his vitality even when he has the mask and claw, so I believe players will be able to use a stronger playstyle. We've also increased the invulnerability periods on all his special moves and made them stronger. http://fast1.onesite.com/capcom-unit...e.jpg?v=130080 Sano: To give some specific details, we've made his Scarlet Terror unthrowable, so it can be better used against Zangief's Screw Pile Driver. Also, his MP Rolling Crystal Flash will cause guard stun until the very end, so he doesn't have to worry about it being interrupted by an attack with invincibility, and can use it safely as a chip-damage move. -- How about his ultras? Okada: First, we've vastly improved his Bloody High Claw. Now it hits on the way up, the same as his EX Flying Barcelona Attack, so there are more situations in which he can land it. Also, Splendid Claw reduces his hitbox and moves along very quickly. Bloody High Claw does good damage and is good for anti-air, while Splendid Claw is for grounded opponents. I think Splendid Claw is easier to use than Bloody High Claw, so that adds to his strength. -- Many people feel that Vega isn't quite as agile as compared to his SFII version...? Okada: Really though, in IV Vega is one of the most agile characters in the game. It's just that he's tall and his legs have a particular movement to them, so if you look at the image it doesn't look like he's moving much at all. -- There were also a lot of opinions that his claw throw-away move came out too easily. Sano: We have taken another look at the inputs for that. Except for those who do a lot of inputs from crouching position, it shouldn't really come out on its own anymore. |
-- Well then, now tell us about the adjustments to Sagat.
Okada: Sagat was well known as a strong character, and we on the dev team felt so as well. This time around, we wanted to retain what he could do, so we went with reducing his damage output. Using the moves and combos he often utilized as a reference, we adjusted his attack power, and we also took another look at his jumping strong punch, which people felt was lopsidedly strong. Of course, you have to read your opponents movements in order to be able to hit them, but as his combo window for attacks was on the long side, we adjusted that as well. Sano: Basically, the situations where he can just throw something out and it will be okay - those have been reduced. Okada: Yes. If you look at him as a whole, the nerfed parts sort of stand out. But we thought that just nerfing him was kind of sad, so we've given him a new move. The "Angry Charge" uses up meter, but affects the functionality of his Tiger Uppercut. If Sagat hits Tiger Uppercut during Angry Charge, it does more damage, and it increases your chances of beating your opponent with an air combo. So this is something you should try to do when you have meter. http://fast1.onesite.com/capcom-unit...7.jpg?v=145920 -- Sagat was called the strongest in IV - what do you think his position is in S4? Okada: Now, I feel like he's either 1st or 2nd. Its not that his position has changed, but our adjustments have allowed for the other characters to close the gap on him. So its not that we've just made him weaker, but we've made the other characters more competitive with him. Sano: So for the players who used Sagat before, instead of thinking that they won based on the character's ability, now they can think that Sagat is strong because the player is strong. -- What type of move is his new ultra, Tiger Cannon? Okada: In contrast to Tiger Destruction, which moves him forward, Tiger Cannon is a powered-up version of his Tiger Shot. As Ryu is his rival in the story, we also figured that Tiger Cannon would be a nice accompaniment to Ryu's Metsu Hadouken. It doesn't have the destructive power of Tiger Destruction, but its a projectile move that can be used regardless of where the opponent is on screen, and I think it will be nice for those who want to improve their footsie game. -- And finally, tell us about the improvements to Bison. Okada: I think there are a lot of skilled Bison players in IV, but Bison didn't really have a good go-to move. Bison's signature move is his Psycho Crusher, so for our adjustments we took another look at his usage of it. http://fast1.onesite.com/capcom-unit...9.jpg?v=129600 -- The usage of Psycho Crusher? Okada: We've increased the functionality of Psycho Crusher to bring back the "Psycho Tail" image from back in the day. In the past, it would do chip damage even after he passed through the opponent, and trip people up, so we've made adjustments to bring that back. It was often said that the Psycho Crusher was useless in IV, but now you can use it on wakeup to give Bison an advantage. -- Are there any other areas that have been changed? Okada: We've improved the EX Psycho Crusher's ability to negate fireballs. So now he can nullify a fireball and keep on with his attack. -- What kind of move is his new ultra, Psycho Punisher? Okada: His ultra in IV, Nightmare Booster, was mainly meant for in-combos, and has high damage output. So his new ultra, Psycho Punisher, is a move to help Bison against projectile characters. He flies in a parabola, so in those times when projectile characters are zoning him out now he can use this ultra. Also, the biggest feature of Psycho Punisher is that its a command move. So you can use it without having to store a charge. -- Do you have a message to everyone looking forward to playing the game? Okada: Of the characters we talked about this time around, I believe people were the most concerned about Vega and Sagat. We've improved Vega so that he finally feels like one of the strong four bosses (Four Kings ie the WW bosses), so to all the people who have stuck with Vega I really want to say thank you. As for Sagat, as Ryu's rival I don't think his position as changed, but he has a lot more openings than he did in IV. So for people fighting against Sagat, be sure to take advantage of those openings and take the fight to him, and I think it'll be a good match. For Sagat players, you may feel that he's really been nerfed, but he's got a new move, and his position as The King (or, the emperor) hasn't really changed, so please enjoy him in this game as well. http://fast1.onesite.com/capcom-unit...9.jpg?v=129600 Tsukamoto: Well everyone, did you enjoy today's entry? Sorry to those whose characters we haven't talked about yet. Please wait just a little while longer! Next time we'll be talking about the adjustments for El Fuerte, C.Viper, Abel, Rufus, Seth, Akuma, and Gouken. See you next week! |
Reading all that has got me stupidly hyped now.
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Fuck, I always felt like Vega was ridiculous. One of those guys that just got stronger every iteration. Like Ryu is pretty powerful, but they left out his SF III kick for balance. Vega just kept everything and still has ridiculous range/normals.
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tee hee
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Gule becoming more Guile-like is scary too. His normals were perfect for me in SF2, but seemed different somehow in 4. May be great, but may just end up being even more of a pain in the ass. I really hope Feilong;s fling kick thingy goes back to the way it was in super turbo. The SF4 version is not so great. SF4 Feilong in general is not so great. Can't wait for DeeJay
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Quote:
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We can create our own private online tournament and save a replay of the entire thing.
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/ZTjjcGW5MtQ&hl=en_GB&fs=1&color1=0xe1600f&color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZTjjcGW5MtQ&hl=en_GB&fs=1&color1=0xe1600f&color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> Will this be any use to us with our tournament? |
That might just be our tourny!
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I'm a little dissapointed there is no Ken or Dan outfit for our Avatar. I can understand why we wont get a Zangief outfit.
Is that a guy wearing Ibuki's outfit behind the Dudley Avatar? Think we'll get a Hadouken prop? |
Pretty sure that's a chick wearing Ibuki's garb.
And correction, the tourny mode in SSF4 is cool but it'll probably still be better to use the structure from last year. But I imagine we'll be using that mode often! |
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