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Dude should be commended for even attempting Steve. Guy is so hard to use, with very little going for him.
I'm trying, just because I like the idea of his playstyle, but I'm expecting buffs in the near future, to say the least. |
Steve looks like he can throw a good pressure game, and projectiles should mean squat to him.
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I don't understand how to get out of pressure.
link combo, cross up, link combo, cross up etc. When they don't jump in, they are far enough away after the link that I can't jump in. Getting ass raped all the time is getting frustrating. |
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Nah I still have a blast playing with Funky's brother, and will likely have fun with a few other tpww posters.
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It is an insanely frustrating game, though.
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Not with the right people. At least with my experience playing the game. Kalyx, Blitz, Roxer are all fun matches.
Even Khuntry, even though he uses that high pressure stuff a lot, and wins most matches, they are usually pretty close, and I still have fun. My biggest gripe is still not being able to set an infinite timer. that is a definite issue. |
Rolling completely nullify cross-ups though.
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Wanna bet?
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I'm talking about on block. These link combos that are really difficult to punish, if at all possible, and then they follow with the cross up and repeat the whole thing.
You can go for a DP as soon as the link finishes, but if they don't cross up, then you get punished hard. dunno |
Also, rolling isn't invincible, fyi. There is a very small frame in which you can get hit out of it. I only use it if I know I'm safe.
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We all have to remember alpha counters are in the game. I forget a lot, but I'm doing it more often against pressure.
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Had a great session with Fignuts and Khuntry last night. Khuntry after me and Fignuts 'traded ideals'. It was back and forth, then Khuntry came and I kinda lost some steam with too many mistakes.
Got caught with Fignuts King counters a lot. Had to reassess myself after a few rounds. Cammy's jump cancel cross-up barrage is doing well, but Fugnuts adjusted to it fairly quickly. Gonna add some new branches to it to mix it up. And for the record, the neutral jump is always a mistake - I would cross-up all day otherwise, especially with speed gems all on. Watching Khuntry pick up Cammy is interesting to me, as his approach is different. His Raven is just unusual. Like Abel in SSF4 I just go blank and have no idea how to begin fighting him. Heihachi's fireball deflection is indeed news to me. Had an interesting moment where I activated Pandora on Nina and I damn near won. I should have finished that juggle with a special, but perhaps the time would have run out anyway. I promise my Asuka is better than what you seen. Off night for me and her. Jin was also blah but I just wasn't excited to play him last night. I was on him 24/7 at launch but now I'm more interested in where I can take Nina and Asuka. Ken is Ken and Cammy does what she does. |
I literally haven't touched this game from like 3 weeks after I got it. Just not feeling it.
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booooooo
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I think with any combination, of Juri, Julia, Ryu, Heihachi, and King, I can do really well. Outside of that circle though, I'm definitely lacking. I want to add a couple more characters to my main stable, but I'm not sure who.
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What don't you like about it?
Also, I only say boooooo because you are one of my favorite sparring partners, and this is my favorite game atm. |
Also, you do know the dlc characters don't come out till the fall, right?
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Yeah, just checked that today. Probably gonna trade it in for Kingdoms of Amalur. Not been gaming a lot on the whole lately, as my irl social life has kinda gotten outta control. Any time you see me online I'm either doing a couple of missions here and there on Mass Effect 2, playing online in Mass Effect 3 or watching The Boondocks or Fist of the North Star on Crackle while horribly hungover.
I miss the old SSF4 lobbies, but this game just doesn't do it for me. It's comborific, which is all good, but it feels weird and off to me somehow. Plus I fucking hate that they still haven't fixed the analog stick jumping issue. Nothing like getting ready to punish a guy from the air only to jump straight up and eat a 15 hit combo. |
Things are getting hot, dude.
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Doesn't matter. I can probably get $40 for this shit, plus with a few random old games I intend to trade in, I'll come out with a brand new game for free.
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I'm getting rid of this on Monday most likely but I'm up for some decision-altering sessions if anyone wants to play over the weekend
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I may be on, but if the game's not doing it for you don't play something you don't like because others are. I dropped MW3 after a few days and much of my friendslist are still on the shit.
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Oh don't worry, there's about a 90% chance it's going out on Monday.
But I'm going to give it one last session and if something clicks than there's a small possibility I'll keep it. |
Then I'll need to tussle with you before you retire.
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I might finally trade it in as well. I've not touched it since I got SCV. My only confusion is what do I trade it in with? It's the LE but I've used the DLC and built the money bank. Do I just trade it in with the "comic book" or do I cram the bank in their too?
Never thought I'd play an SF game I didn't like or one that I could say a 3D fighter is better than (I'm a 2D fighter at heart.) but SCV is a hundred times better than SFxT. When I'm not playing SCV, I'm playing Wolfenstien 3D so I wont be playing SFxT for a long time. |
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As for trade ins around here, generally with the collectors edition of a game you need to present the disc, the case and the manual for the full trade in value. If you're missing the manual or the case they lower the value by a few dollars. Plus, you could always call the store and ask. |
Since this is the most recent Street Fighter related thread, I'll just leave this here.
http://bulk2.destructoid.com/ul/227919-sf1.jpg Quote:
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Only thing that interests me is the Juri anime and all SFxT DLC characters/costumes unlocked.
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Sucks it's going to be impossible to get in the UK without importing it. Importing it would then jack up the already big price tag.
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Good session with Fignuts and a new buddy. Got cut short over an IRL blunder. Happy to be back online!
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Hot damn, honestly a good thing you left. After a couple matches with that guy, we teamed up and went on ranked, and cleaned fools out. Got all the way back up to 1000BP. What few matches we lost were due to stupid mistakes. Totally winnable.
I'm still down to play some more, kalyx, if you got that IP stuff sorted. |
It's not the connection, more a 'somebody is clumsy as fuck' thing.
'Box is occupied now. |
This game is so meant to be played as a team. Making way more progress in ranked on a team, than I ever did alone.
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Finally got up to 1500bp. Did it all while on a team, as well. Even beat a slew of people that were B's at 3000-6000bp.
My Julia is starting to get ridiculous. |
Having fun with Poison these days. Xiaoyu still needs work.
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Yeah, and still no decent white people skinb colors.
RACISTS! I see how Capcom is, now. |
Had a bunch of endless battle sessions with some 10,000+ guys, and did relatively well with Julia & King/Ryu. Almost took a match.
Went to ranked and pulled out a win against a 3,000+ player, and he got all pissed. We got matched up again and the fucker picked Rolento. Still beat him, lol. |
So in other words Kalyx, you best not drop this for too long, or else you'll get bodied when you come back.
Also, where is Khuntry? haven't played him in a couple months. |
Want those extra characters right fucking now.
Khuntry's here right now having a SCV session with and two others. We're getting on this game hardcore. Me and Khuntry will be on SFxT, it's just that SCV bug biting us. |
I'm sure everyone has it already, but this is on sale through gamefly for about 18 bucks.
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Time Overs need to get the fuck out of this game.
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lol
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My first match with Khuntry tonight?
5 rounds, 1 KO, 4 TO. I don't like winning that way, and I damn sure don't like losing that way. They need to address this, as part of their upcoming "major overhaul". |
Funny thing is; offline we have sessions that do end in KOs more often than not. I think there's a lot of fumbling and turtling online.
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The 12 characters are now releasing at the end of this month (31st)! YES! YES! YES! YES! YES! YES! YES! YES!...
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That is just ridiculously fantastic news.
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For 1,600 points. I want a few of them in there. But twenty bucks is a little steep.
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That's actually a damn good deal compared to other fighting game character DLC. Flames Iori in KoF13 alone was $5, a quarter price of this twelve character pack.
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Very excited for Sakura to help me get on the level.
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Wish they did this for MvC3. Just make the Episode trailers longer with voiceovers. |
http://www.eventhubs.com/news/2012/j...omic-con-2012/
Here's the transcript: • Capcom is looking at three key ways to solve the time over problems in SFxT, they are: - Gray life recovering too fast. - Increasing damage. - Making the timer slower. Nothing is set in stone and it could be a combination of multiple things that they use to fix this issue. • The upcoming July 31 balance patch has changes for every character in the game. The entire roster is being balanced in different ways, some fighters have a lot or a few changes, but every person has been tweaked. • The auto-block and auto-tech gems will take up more gem slots than they used to, in addition to the previously announced increased meter usage. Again, even if you block/tech correctly, these gems will still drain your meter. • The DLC character release date was moved up because of fan and community feedback. • Making Pandora mode useful is something they're looking into right now. They're aware that many people are not using this mode, and they went on to talk about how powerful Pandora was back in development of the game, especially in combination with gems. During development, whoever got Pandora first ended up winning. In the version of the game that shipped though, it ended up being too weak. • The July 31st patch will NOT address Pandora. • Over the next two weeks, they're going to cover more balance changes to the rest of the roster. Check out Capcom-Unity and the Japanese SFxT blog for those updates. We'll also post notes about these updates here on EventHubs. • Lei and Christie have difference stances they can go into, so they're not exactly friendly for newer players who are just picking up the game |
I hope they buff Pandora sooner than later. I like it as a concept but it does suck.
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I wanna play Christie and Lei but I just never seem to do well with stance-based characters.
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They're my bread and butter. Those two as well as SoulCalibur's Maxi are my mains. I hate when characters don't have stances.
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My brother's internet connection is terrible. Won't be seeing me online for a while, can't do much more than log on.
When the characters drop in 20 days, I may not be able to be online by then. Give me time there. Been experimenting with Ibuki, some may remember I had a brief stint with her when SSF4 launched. Been wanting to pair her with Asuka because of the ninja attire. Also experimenting with charge cancels. Will say nothing more on that subject. |
Pandora does not suck. The timing is tight (as it should be) but you can combo into a pandora powered super off a wall bounce for huge damage.
I've almost lost a round or two to Kalyx due to pandora. Actually lost a match in ranked to someone due to his strategic use of pandora. |
Ryu's ex donkey kick into pandora, into julia's super, = massive damage if I land it.
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Yeah but that's one use that can lead to supers regardless. And I hate wasting a gem slot to extend Pandora. I do like Pandora based gems. I just need more time to open people up.
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Will be on all morning tomorrow, trying out new characters.
Ryu and Ken's tatsus have been nerfed, along with ryu's donkey kick. Also, thank christ, rolento's lp, and raven's crouching hp have both been nerfed. A little less cheese from those two now. |
Assist gems also getting nerfed, apparently.
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Probably gonna get bodied tomorrow, considering I haven't touched this in months.
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Won't see me for another week or so, not that I won't be playing the new characters in that time frame. Just don't expect me online for a bit.
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So far i'm liking alisa and bryan the most.
Lei has an extremely long movelist. He and christie are going to be mad difficult to use. |
Not for me, fuck that. My Tekken go-to's right there.
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Elena and Guy are what I'm working with now, predictably. But I really like Brian and Christie's potential as well. Lei may be a future project.
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Oh and Lars. If only for his sweet ass Geki alt.
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Ok, so somewhat in depth first impressions.
Lars- VERY prominent Adon feel here. To the point where one of his moves is almost exactly the same. Definitely feel like he's intended to be played in that same, "hit-and-run" style. He doesn't seem like he's got a lot in the mix up game though, so he may not be a tough match to read. Alisa- Oh shit, where do I begin. Her style has similarities with Juri, which is why I suppose I took to her the fastest. Like Juri, she is an extremely versatile character. Not only does she have her multi-directional projectiles, but she's got a dash -> slide move that's as fast, if not faster than Guy's. Believe it will go under fireballs as well. She's got several ways of getting in close, and once she does, she can bust out some pretty damaging combos, especially off boost combo to tag cancel. And then there are the chainsaws. There are a number of ways to enter "Destroy mode", and if you do, that's when you want to get in close, as they are pretty difficult to defend against, andt they do pretty good damage. Downside is, you can't attack while jumping, and you can't kick. You can build meter by pressing the kick buttons though. Already discovered some really nasty combos with her, both solo and paired with Julia. In fact that may become my new main team. Bryan- Moving along decently with Bryan, but I dunno. He was the character I looked forward to most, but he's kind of boring to play. Seems like his BnB combo starter would have to be that spinning backfist combo, as you can cancel into any of his specials from it.(and from there into the super if you use an ex special) Couldn't hit it on Blitz earlier though, as it's not yet in the muscle memory. Jack- Haven't really messed around with him enough to comment. Lei- Not really liking Lei at all, tbh. His DP move has a sketchy hitbox, and his other specials have horrible start up times. Think blitz poked me out of them about 10 times. Most of his stances don't really seem to have any practical use, and are there just for the sake of giving him stances. Maybe youcan combo into different stances? That would make them more viable. I dunno, I just suck with him, lol. I think you just need to concentrate really hard on reading and predicting your opponents actions, to play him effectively. Not to mention memorizing a shit ton of target combos. Christie- Seems easier than Lei but still quite difficult. I will still give her a go however, because I love mix-up characters, and she is full of them. One thing that worries me is how wide open you are in handstand. Have to be very careful when using it outside of combos, and like when using lei, read your opponent carefully. Her other specials range from low to overhead, and come out pretty fast, making her tough to deal with. She reminds me of Julia in a small way, in that her specials all seem to be most effective from mid range, while her normals and target combos are most effective up close. Oh and she's got some pretty freakin' great target combos. Dudley- Dudley, honestly seems even more dangerous here, than he was in AE. He's fast. And I know everybody's faster because the game is faster, but damn. I feel like they gave Dudley a little extra in the speed department. His recovery time also seems better. My opponents haven't been able to punish me on blocked specials, that would have got me bodied in AE. Might have to add him to the stable. Also, I love how the Fro on his swap costume completely blots out his partner on the versus screen. Elena- Alex, Yun, and Makoto were the only characters I got in depth with in 3rd Strike, but I did play around with Elena a few times. More than a couple times, when Blitz was playing against me, she flew right over my head with a special and completely whiffed. Even all her normals outside of that fast crouching mid kick seem to have a slow startup. All this leads me to thing she's another mid range character. The rest I didn't spend a whole lot of time with, but just seem like faster versions of their AE counterparts. In addition to my new Alisa/Julia team, I might also start running Steve/Dudley. I've already expanded my character playlist to include Steve and Chun-li. In addition to some of the new characters, I'd also like to learn Ogre, Marduk, Kuma, Asuka, and Xiaoyu. Honestly, I'd just like to be able to hit random and be able to put up a good fight regardless of who I get. |
Take back what I said about lars. Both of his manual dash's and his flipping kick move have modifiers to change what move comes out at the end. Might look into him more.
Messed with Jack, and I'm really liking him. He is my favorite behind Alisa at the moment. He hits like a god damn freight train, as expected. To the point though where 3 simple combos could be enough to finish off characters with lower stamina. His normals are slow, but his specials are incredibly fast. You can totally catch people off gaurd with them. |
Blitz, do you play Third Strike at all? I bought it when it came out, but I have no one to play with. Would like to get some rooms going in that if you or anyone else is interested.
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Caved in, bought the DLC and some costumes.
Gonna try out Christie and Alisa, since they were the two I was looking forward to the most. |
Didn't even know you played. Gonna have to join one of our tpww room.
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Think he's PS3.
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Naw, I'm 360. Let me know when things go down, I'll hop in and make an ass outta myself.
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Picked this up again when the DLC characters released. Realised I bought the whole DLC pack for one character.
Any combination of Zangief, Hugo & JACK X and I feel I'm pretty strong. Anyone else and I'm weaker than wet toilet paper. I still think Tekken characters completely suck the fun straight out of the whole game. I've been combo'd, I'm lying on the floor, how can you still hit me? It doesn't help that it seems Tekken character can combo/juggle as long as they like but my guys can only string togethor 2 juggles before they automatically miss the third. If it was just Street Fighter Tag Team Tournement I'd be having a great time, I think. Also, 360 is NEVER getting Megaman and Pacman, even though they are on the disc. |
Megaman and Pacman suck, though.
As I told you before, the Tekken characters have the hardest time in this game sense it's more SF than anything. You main big lumbering characters, so you'll get rushed down more often, and this makes the game feel like it lends itself to the Tekken characters more. It's actually a shocking degree of balance, but you play with very extreme characters. It's like playing SF with Dhalsim exclusively and complaining that the jumps are floaty and characters move too fast. In fact, sense you started taking 2D fighters seriously (SF4, I believe?) you were almost completely maining Gief. He, like certain other characters, are not the best representations of how SF overall plays. |
Megaman & Pacman would just be cool to have, whether they suck or not. If The Monopoly guy & Colonel Sanders were on the disc, I'd want them available, eventually.
Even when I try out Rolento, Poison or, since the DLC, Sakura & Blanka I still get juggled badly. I Shoryuken someone into the air and I can pull of another one to keep them in the air and then, no matter what I do after that, the 3rd strike automatically misses. Playing against Fignuts, his Heihachi kept my Poison in the air for quite a while. Meanwhile, when I tried to keep him up in the air, I couldn't beyond two attacks. I hate that I go on and on about this stuff but it is something I can't see the "fairness" in. I just keep thinking "Why can Tekken guys juggle me for 10 hits but I can't string togethor 3?". I wouldn't be surprised if I'm missing something. Can the SF cast do anything the Tekken cast can't do? If they can, then it wouldn't be so bad because each side would have a unique "perk". I pick big guys because it suits my playstyle much better. No matter the genre, strength is the way I go almost everytime. |
There's actually a pretty deep system as to what juggles and what doesn't. For instance, the Tekken juggles involve a lot normals. Special moves usually end juggles because their point value is very high.
It gets nerdier from there, but in short very few characters can actually juggle a bunch of special moves. Have you gone to YouTube to see if your characters have extended juggle capability? |
Yeah, but look at the characters you play as. Hugo, Gief, and now Jack, only need a few hits per combo to do the same amount of damage as the 10 hit combos from other characters.
After a certain amount of damage has been done, you can't juggle any further. You pick the strongest characters, the less you will be able to keep your opponent in the air. I can pull off big combos with Chun-Li, but she hits like a wet noodle, so it balances out. You're paying too much attention to the combo count, and not to the actual damage you are dealing. Also, when not using your grapplers, you need to get a better handle on the juggle mechanics. Not one character in the game can juggle further, after two consecutive DP moves. Not Poison not Ryu, no one. DP moves are combo starters(ex and anti-air) and combo enders. It all comes down to this. Characters who can't keep their opponents in the air that long typically hit a lot harder. Try doing some trials as well. It can give you ideas, even if it's not the combo they want you to do. I spend a lot of time in training mode just messing around with different combos involving EX moves and Tag Cancels, both of which can extend combos that would end otherwise, and even go into a super. In fact at the end of our last match, I was about to demonstrate that very principale before you pandoraed out of it mid combo. How you did that I have no fucking idea. |
Played a little last night, with Alisa and Bryan. Two characters I was looking forward to.
Alisa scared me. I wasn't expecting her moves, even though I knew them. When her head came off, I missed the throw, and proceeded to be mauled by AI Akuma. He was not pleased with my shenanigans. With Bryan, he was really slow and sluggish. I struggle with Tekken characters a little more than SF because I'm not good with fighting games. Needless to say, his slow movements didn't help me out. I'll have to keep playing though, I enjoyed what I did. |
We need to get a big lobby going some night.
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When do the 2nd Alternates go on sale? If anyone knows.
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Thinking Oct. since a lot of them seem Halloween/gothic themed.
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Not bloody soon enough. I need ninja Guy and psycho clown Brian.
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I really want "Hagger The Horrible" Hugo, Teddybear Kuma, Masked Zangief and Toy JACK but most of the alts look good enough that I'd buy them, probably.
Looking at a video showing all the costumes, I have to ask, isn't Lili a kid? 15 or 16 or something? It kinda makes her witch costume a bit weird considering it seems to show most of her breasts off, covering things just from the nipple downwards. |
Best to leave that topic where it is.
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Japan.
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Yeah.
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I think I might go have a game just now. I'm still really rusty, especially with anyone that isn't my regulars. If any is around, maybe set up a lobby?
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Not anywhere near an Xbox right now.
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I go distracted by Mario Kart: Double Dash and Smash Bros Brawl anyway.
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Double Dash was good.
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I completely fucking suck at the footsie game. This is something that has went downhill as far 2D gaming goes, and I really need to step that shit up. One session with Fignuts and one with Khuntry pretty much shows that I can get opened up easily just by coming near me. Got so frustrated I couldn't even finish a match with Khuntry because my mind simply wasn't there, I was just pressing buttons.
Otherwise a decent series with both. Gotta take Lei to training mode already, he's my weakest link so far. |
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