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-   -   Street Fighter X Tekken/Tekken X Street Fighter (https://www.tpwwforums.com/showthread.php?t=104985)

Drakul 12-12-2011 02:23 AM

Quote:

Originally Posted by Ono
We're coming down the homestretch about Street Fighter X Tekken's master rom.... All Research and Development staff has be like moribund condition. ;P We'll be news in January.

We'll be announce lot of new characters for Street Fighter X Tekken in next year! I'll try to live up to your expectations. ;D

And we'll be ready Street Fighter X Tekken's launch event in March at LA!! ;D Plz wait it's detail news. ;D

New characters in January? I thought they said they'd have new characters for us at some Japanese convention taking place on Christmas day and Boxing day.
Wait, I just got that. Boxing day. It'll be Balrog, wont it?

Kalyx triaD 12-12-2011 04:30 AM

Guess they delayed the news. And yeah, Boxing Day may allude to Balrog or even Dudley.

Drakul 12-14-2011 01:58 PM

Gems.
 
<iframe width="640" height="360" src="http://www.youtube.com/embed/yfL7AL5WNjU?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

Quote:

Originally Posted by Capcom
There are two types of gems - Boost and Assist. Each character has three open slots for gems, and can equip any combination of either type. Boost Gems are the backbone of the game, enabling you to customize a character with all kinds of additional powers and effects in five classes - Attack, Defense, Speed, Vitality and Cross Gauge acquisition. However, Boost Gems must be activated in each round by meeting certain criteria, and said criteria generally increase based upon the power level of the gem. There could also be drawbacks to compensate for the boost. For example:

Immense Power Lvl 1 || Effect: +10% damage || Duration: 20 seconds || Activation: Land 5 normal moves
Immense Power Lvl 2 || Effect: +20% damage || Duration: 15 seconds || Activation: Land 10 normal moves || Drawback: -10% speed

So, while the Level 2 gem (in this example) offers a bigger power boost, it requires a bit more work to activate, and also slows your character slightly. No gem is intended to be overpowered, and these are balanced through a combination of the benefit, activation condition, time the gem remains active, drawback and how many gem slots are required to equip.

Unlike Boost Gems, Assists are always active and benefit you as a player, not necessarily the characters you choose. They affect the difficulty of your inputs, or enable you to auto block or escape from throws easier. Now, while these sound like game-breaking boons, they actually come with a hefty price, be it a 10% drop in attack power or chunks of the Cross Gauge. Examples:

Easy Input || Effect: Special moves become easier to do || Drawback: Attack decreases 10% in battle
Auto Block || Effect: Block attacks automatically || Drawback: Cross Gauge decreases by 1 block when activated

In short, Auto Block is not a magic win button. Each time you fail to block an attack, you burn off a section of your meter. No meter? No Auto Block. While this could help a new player survive a few clumsy block gaffs, a high-level player may opt to choose a gem that provides a specific boost instead of the meter-leeching Auto Block. As for Easy Input, it's akin to Simple mode in Marvel vs Capcom 3 - fireballs and other special moves are easier to do, but you sacrifice other areas as a trade.

Pre order Packs:
http://media.eventhubs.com/images/20...emselect05.png

http://media.eventhubs.com/images/20...emselect06.png

http://media.eventhubs.com/images/20...emselect07.png

http://media.eventhubs.com/images/20...emselect08.png

http://media.eventhubs.com/images/20...emselect09.png

Full list of Gems:
http://media.eventhubs.com/images/20...emselect10.png

Quote:

Originally Posted by Capcom
With a pocketful of GEMS you can dramatically change the stats and abilities of your characters in Street Fighter x Tekken. We’ll be releasing more and more information soon but to start with here is a great explanation and some of the menu screens of where you select the GEMS, you can also see the special restorative powers of some of the GEMS.

A total of 57 GEMs (5 Assist and 52 Boost) come standard in Street Fighter X Tekken. Players have the ability to equip three different GEMs that improve upon weaknesses or capitalize on strengths to enhance their inherent play style. The two types of GEMs, Assist and Boost, each have specific advantages and disadvantages.

Players can select any combination of the Assist GEMs, which provide helpful bonuses that are always activated but balanced by handicaps in other areas. Conversely, Boost GEMs provide a stat increase in one of five areas (attack, defence, speed, cross gauge, vitality) but require a specific condition to be met in order to be activated.

As an example, a particular speed Boost GEM will be activated automatically after a player blocks 2-3 stringed attacks from their opponent. As GEMs are assigned prior to a match, the activation conditions for the Boost GEMs are hidden from opponents, promoting an element of surprise that requires players to think and act quickly.

http://media.eventhubs.com/images/20...emselect01.jpg

http://media.eventhubs.com/images/20...emselect02.jpg

http://media.eventhubs.com/images/20...emselect03.jpg


Drakul 12-14-2011 02:21 PM

For anyone that didn't watch the video, they confirm that you can play without using gems but they don't set you up with other gemless players online, so theres a big chance you'll be at a disadvantage when you turn up gemless to an online match.

Still, if you play offline or with other TPWWers, you could have gemless fights. I'm happy with gems, though.

Drakul 12-14-2011 02:25 PM

Screenshots showing Gems and Rival cutscenes. Also, artwork.

Kalyx triaD 12-14-2011 03:03 PM

Hmm...

Khuntry 12-14-2011 09:05 PM

Oh noes... That'll split the community.. sort of.

Kalyx triaD 12-14-2011 09:14 PM

Somebody, somewhere, has a problem with this.

Khuntry 12-14-2011 09:21 PM

Oh well, more fun for me.

Captain of Fun 12-15-2011 01:21 AM

I love everything about this game, including gems.

Funky Fly 12-15-2011 03:15 PM

Gonna go preorder tomorrow.

Drakul 12-15-2011 03:54 PM

Japan is getting a different LE from the US. The Japanese LE comes with an artbook and a 2 disc soundtrack containing 46 tracks.

No idea what Europe will get.

Kalyx triaD 12-16-2011 08:58 AM

Okay, I have thoroughly read the gem blog until I got it. I am officially perfectly okay with the Gem system and excited about it. I am already running theories in my head on what I'd use with who.

Cammy:
Slot 1: Divine Speed Lv.1 - Speed +10, 20s - Connect with a launcher
Slot 2: Immense Power Lv.2 - Attack +20/Speed -10, 15s - Connect with a launcher
Slot 3: Divine Speed Lv.1 - Speed +10, 20s - Connect five normal moves

The point here is Immense Power with the drawback neutralized. I trust myself to land five normals with Cammy so I will have the speed I want.

Ken:
Slot 1: Divine Speed Lv.2 - Speed +15/Defense -8, 15s - Connect four special moves
Slot 2: Iron Wall Lv.1 - Defense +10, 20s - Get hit by two special moves
Slot 3: Immense Power Lv.1 - Attack +10, 20s - Land three special moves

Speed and power based on how well I'm doing. Iron Wall has a fail safe. I'm balls to the wall with Ken.

Drakul 12-16-2011 04:44 PM

I'm thinking of using Immense Power Level 3, Fortitude Level 3 and Devine Speed Level 3. All three are activated by using Pandora which is also a huge boost in itself.

I like to hit hard and the harder, the better. The 20% speed increase on top should stop people from getting away.

Kalyx triaD 12-16-2011 04:53 PM

Pandora's a gamble even with those buffs. Unless you come up with some mean throw traps.

Drakul 12-17-2011 02:16 AM

Maybe I wont go for those gems right away but I think they'll be my target gems. The ones I want to eventually be able to use well.

Speaking of Pandora, I was watching an old trailer just now and I noticed, at 0:23, that Pandora gets deactivated after Rolento is finished using it. It's an old video so I'll just link to it here.

I'm sure it's most probably just them deactivating it to continue recording more footage for videos but you'd think they'd cut the deactivation footage out before showing the trailer. Also, it fades away. I'd have thought something that was just in for the developers convenience would just snap away, like flicking a switch off.

If Pandora could be deactivated, they'd have told us by now, right?

Kalyx triaD 12-17-2011 11:28 AM

They made a big deal about it being a one time gamble in the match. I doubt you can just turn it off.

Drakul 12-17-2011 01:28 PM

Pandora Deactivation Gem DLC: 800 MSP :shifty:

Kalyx triaD 12-17-2011 01:40 PM

Activation Conditions: Activate Pandora

Drakul 12-17-2011 01:58 PM

They could really cash in with some ridiculous Gem DLC.

Extend Pandora time
Homing projectiles (for 10 seconds after missing 5 times with projectiles)
No flinching (you still take damage but don't fall down or slide back after being hit)
No stun
Double jump
Super jump
Air dash

Kalyx triaD 12-17-2011 03:34 PM

Marvel Vs Gem Pack!

Drakul 12-18-2011 01:37 AM

It's pretty much what I thought Gems would be when they announced them.

Drakul 12-22-2011 10:36 AM

<iframe width="640" height="360" src="http://www.youtube.com/embed/kyRCLa-3KoI?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

Kalyx triaD 12-22-2011 10:37 AM

That's my girl.

It seems Cammy and Chun are their rivals, making Karin and Sakura less likely.

Drakul 12-22-2011 10:44 AM

I wouldn't say that exactly. I've not seen any rivals that make much sense other than Ryu and Kazuya, both being "Poster boy" for their game. Screens of rivals show Ryu and Ken vs Kazuya and Nina. Why would Ken want to take on Nina?

I'd have thought Nina would be up against Chun-Li. I expected a more straight forward connection between rivals. Balrog or Dudley vs Steve, Zangief vs Kuma, Rufus vs Bob which is in, judging by the trailer so that's one rivalry I think makes sense.

It would probably help if I knew the Tekken stories.

Captain of Fun 12-22-2011 11:28 AM

I know the stories and some rivalries still don't make sense.

Kalyx triaD 12-23-2011 12:03 AM

<iframe width="640" height="360" src="http://www.youtube.com/embed/-HgJEYOQq94" frameborder="0" allowfullscreen></iframe>

Drakul 12-23-2011 02:08 AM

More of those videos:

Yoshimitsu & Kuma Vs Ibuki & Raven
SPOILER: show
<iframe width="640" height="360" src="http://www.youtube.com/embed/P-HTYEjXZuQ?feature=player_embedded" frameborder="0" allowfullscreen></iframe>


Sagat & Dhalsim Vs Kazuya & Nina
SPOILER: show
<iframe width="640" height="360" src="http://www.youtube.com/embed/IcTgOWn0tmk?feature=player_embedded" frameborder="0" allowfullscreen></iframe>


Guile & Abel Vs Ryu & Ken
SPOILER: show
<iframe width="640" height="360" src="http://www.youtube.com/embed/bWuFMUsOn88?feature=player_embedded" frameborder="0" allowfullscreen></iframe>


King & Marduk Vs Hwoarang & Steve
SPOILER: show
<iframe width="640" height="360" src="http://www.youtube.com/embed/s0voxI2pn_w?feature=player_embedded" frameborder="0" allowfullscreen></iframe>


Hugo & Julia Vs Kazuya & Nina
SPOILER: show
<iframe width="640" height="360" src="http://www.youtube.com/embed/PGjZMTpcHNU?feature=player_embedded" frameborder="0" allowfullscreen></iframe>


Sagat & Abel Vs Ryu & Ken
SPOILER: show
<iframe width="640" height="360" src="http://www.youtube.com/embed/ejppISgLVuo?feature=player_embedded" frameborder="0" allowfullscreen></iframe>


Hugo & Julia Vs Bob & Steve
SPOILER: show
<iframe width="640" height="360" src="http://www.youtube.com/embed/psA9WhwlWBo?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

Drakul 12-23-2011 02:28 AM

Pretty sure Guile says "Shit!" when he misses his air grab at 2:19 in the third video. I thought that was a little odd for a SF game.

Drakul 12-23-2011 05:20 AM

<iframe width="640" height="360" src="http://www.youtube.com/embed/JQzgf1FBW1E?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

Funky Fly 12-23-2011 05:50 AM

Really hyped for this. mvc3 is fun in small doses, but is too hectic for my tastes. This might be the sweet spot between mvc3 and ssf4

Drakul 12-23-2011 11:48 AM

http://media.eventhubs.com/images/2011/12/23_sfxt01.jpg

http://media.eventhubs.com/images/2011/12/23_sfxt02.jpg

http://media.eventhubs.com/images/2011/12/23_sfxt03.jpg

http://media.eventhubs.com/images/2011/12/23_sfxt04.jpg

http://media.eventhubs.com/images/2011/12/23_sfxt05.jpg

http://media.eventhubs.com/images/2011/12/23_sfxt06.jpg

http://media.eventhubs.com/images/2011/12/23_sfxt07.jpg

http://media.eventhubs.com/images/2011/12/23_sfxt08.jpg

http://media.eventhubs.com/images/2011/12/23_sfxt09.jpg

http://media.eventhubs.com/images/2011/12/23_sfxt10.jpg

http://media.eventhubs.com/images/2011/12/23_sfxt11.jpg

Drakul 12-23-2011 11:49 AM

Asuka trailer was taken down. Here is the official upload in HD with better music.

<iframe width="640" height="360" src="http://www.youtube.com/embed/KwUT1eH0jn0?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

Captain of Fun 12-23-2011 12:27 PM

Quote:

Originally Posted by Funky Fly (Post 3710797)
Really hyped for this. mvc3 is fun in small doses, but is too hectic for my tastes. This might be the sweet spot between mvc3 and ssf4


That's what I've been saying. Though I would still probably like this game more if it used the ssfIV engine straight up.

Kalyx triaD 12-23-2011 12:34 PM

J-Pop ver. was better, but I dig the Cammy reveal music.

Drakul 12-24-2011 01:42 AM

Nah, I don't think it fit in with the other trailers with such different music.

They should probably just reveal M.Bison now. You see the Shadowloo insignia on the back of the ship at the end of the Asuka trailer. Plus you see it on a building at the back of the truck stop stage and I think it appears somewhere else. We know he's in, just show us.

It would have been cool if we got a brief, vague shot of the driver of the 18-wheeler in the Asuka trailer, even if it was just in the corner of shot for a half a second so they could have hinted towards Sodom.

Drakul 01-01-2012 04:31 PM

The Xbox Marketplace page for the game was updated with new screens. One of which leaks two new characters. One SF and one Tekken. Look at the character portraits.


Kalyx triaD 01-01-2012 04:42 PM

My brother's gonna freak, those two are favorites of his of both franchises.

Kalyx triaD 01-01-2012 06:38 PM

Quote:

Originally Posted by Kalyx's Brother
FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!11111111111111111111111111111!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Drakul 01-08-2012 12:18 AM

New feature incoming.

Quote:

Originally Posted by Ono via Twitter
We'll be make preparation about Capcom-Unity stream Live for Street Fighter X Tekken on 13th Jan!! We'll have new feature for Street Fighter X Tekken!! ;D



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