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Texting of the Bread released for iPhone/iPod today with a version for Android arriving at a future date.
Game costs $1.99 on the Apple App Store. <object id="grp78333995" width="425" height="239" data="http://v.giantrealm.com/saf/272828ab50091da6eb1ae85133def12ae9a44eb4" type="application/x-shockwave-flash"><param name="movie" value="http://v.giantrealm.com/saf/272828ab50091da6eb1ae85133def12ae9a44eb4" type="application/x-shockwave-flash"></param><param name="allowfullscreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="wmode" value="transparent"></param><param name="FlashVars" value="cu=http%3A%2F%2Fscrewattack%2Ecom%2Fvideos%2FTexting%2Dof%2Dthe%2DBread%2DLaunch%2DTrailer&ad s=1&pid=272828ab50091da6eb1ae85133def12ae9a44eb4&play%2Devent%2Dhandler=gr%2Evideos%2EplayerEventHan dler&embed=1&oid=grp78333995&autostart=1&vi=ea3a1fc8be7d16c0c426ae47e65448731fc30514&min%2Dage=0"></param><embed name="grp78333995" src="http://v.giantrealm.com/saf/272828ab50091da6eb1ae85133def12ae9a44eb4" FlashVars="cu=http%3A%2F%2Fscrewattack%2Ecom%2Fvideos%2FTexting%2Dof%2Dthe%2DBread%2DLaunch%2DTraile r&ads=1&pid=272828ab50091da6eb1ae85133def12ae9a44eb4&play%2Devent%2Dhandler=gr%2Evideos%2EplayerEven tHandler&embed=1&oid=grp78333995&autostart=1&vi=ea3a1fc8be7d16c0c426ae47e65448731fc30514&min%2Dage=0 " allowscriptaccess="always" type="application/x-shockwave-flash" width="425" height="239" allowfullscreen="true" wmode="transparent"></embed></object> |
BRING IT ON
ALL OR NOTHING |
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Nintendo begins the process to fix the game crashing bug from Metroid: Other M by asking players who have a save file corrupted from the game to either mail the file on an SD card, the Wii if no card can be sent, or contact them for any other assistance.
Nintendo also confirms they will pay or reimburse for the postage paid to consumers mailing the card or Wii. Nintendo also posted how the bug is produced and how it can be avoided on their game support website. It is also assumed future batches of the game will have the fix already on disc or be part of the next Nintendo firmware patch. http://cache.gawker.com/assets/image.../locked_01.jpg http://kotaku.com/5649086/nintendo-a...yline=true&s=i http://kotaku.com/5648679/nintendo-t...id-other-m-bug |
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Will they send a new wii so you can play other games? |
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It hasn't been documented so far that the save file also corrupts the Wii but I would assume if it did occur then Nintendo would replace the Wii with a new one. |
I don't have that game because I never like Metroid.
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Will laugh if a bunch of SD cards get mailed in with soft-mod software on it.
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what is that? cheating/hax?
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Stop being predictable. Itagaki closed the counter window a few times over the course of DOA4 and made mid-counters two separate directions. If counter-spam beats you like that it ain't the mechanics doing you in, trust me. Countering 95% of the time just wouldn't fly where I'm from. I don't think it would fly amongst a TPWW inv. |
With nerf axes, no less.
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And in general fighting games are plagued with elitists claiming everything is scrub shit. Is it my fault that you jump in to the position a person needs to be in to get hit by an anti-air ultra in SSF4? Oh well, scrub a dub dub, that's your ass in the tub. |
NBA Elite 11 vs NBA 2k11 ends with EA indefinitely delaying Elite 11. Bad reactions from the demo and realizing nobody wanted Elite but wanted NBA Jam contributed to the decision.
Previous free gimped version of NBA Jam for Xbox 360 and PS3 is now a paid stand alone title but no word on if its for XBLA/PSN or disc-based. Basically EA goofed up badly since now there is no reason to pay $50 for the Wii version of NBA Jam with no online, NBA Jam for Xbox 360 and PS3 won't be free anymore with a price range between $15 - $60, and rebranding the Live series into the Elite series became a failure this year. Only good news is NBA Live 10 to get an extra year or roster updates and Dynamic DNA mode for free. http://cache.gawkerassets.com/assets..._2238048_n.jpg http://kotaku.com/5649371/nba-elite-...yline=true&s=i |
LOL
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If the 360 and PS3 versions have no offline multiplayer still, I'm getting the Wii one.
Good move by EA to delay a game that isn't up to scratch. I applaud them for that. |
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It takes some extreme balls to completely rehaul a sports like they did. Especially without any feedback from the community first. |
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The guy who voiced Big The Cat in Sonic Adventure is the same voice actor as Duke Nukem.
Mind... Fucking... Blown... |
Bobby Kotick, always good to laugh at. Here's what he's been talking out his arse about this week so far.
On ex-Inifinty Ward staff Quote:
Pretty sure that a Respawn game published by EA will be successful anyway. Speaking of EA: Quote:
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New details and screens released for Resistance 3.
Based on screens and video, most of the enemy and character models have been changed but not as drastic as was first expected when the studio said they were rehauling the visuals for the franchise. Quote:
http://cache.gawkerassets.com/assets...0x_ravager.jpg http://kotaku.com/5650133/first-resi...yline=true&s=i |
More bad news for NBA Elite since analysts were only predicting about 1.5 million copies sold combined between Xbox 360, PSP, and PS3 with about a third of the sales comming due to the NBA Jam bonus and not the game itself.
To put that number in perspective, the NBA 2k series sells about twice the amount per console than NBA Live does and last year's 2k10 sales alone on the Xbox 360 was more than what NBA Elite combined sales were being predicted. EA also goofed up badly by not making NBA Live 10 for the Wii since NBA 2k10 managed to sell 3x more than NBA Live 09 did and it was the 1st time the 2k series went on the Wii. Quote:
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Kalyx, you took me off your Xbox 360 friends list. Why?
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Did I?
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...You're not there, can't remember or imagine why.
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I thought I angered you or something.
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Or you simply canned me.
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http://www.1up.com/media/03/8/4/6/sm/819.jpg
At the Nintendo press conference in Tokyo today, before turning things towards the new 3DS handheld console, company president Satoru Iwata took time out to mention the 25th anniversary of Super Mario Bros. While we already knew there would be a special Super Mario Collection coming to the Wii on October 21, Iwata also announced a new DSi LL (known as the DSi XL outside Japan) would be released to futher commemorate all things Mario. As seen above via Nintendo's offical website, the new model is a deep red and includes images of a Super Mushroom, a Fire Flower and a Starman but not Mario himself. The new "Super Mario Bros. 25th Anniversary" version will go sale in Japan on October 28th for 18,000 Yen, $214 at current exchange rates and the standard price for the Nintendo DSi LL. --- If they released this here and it came with a Super Mario All-Stars cart, I'd buy it. |
Harada tweets another shot of his teammate with a mention of Soulcalibur:
http://p.twipple.jp/data/t/3/L/C/b_m.jpg That's the second in so much time. I previously assumed that a new Soulcalibur would be prioritized after Harada's two Tekken games but I'm starting to believe something is brewing with the Tale of Souls and Swords. |
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SON OF A BITCH
I picked that up for like $10 2 months ago and now it's coming to Live all souped up for probably the same price. :mad: |
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Wooooo My copy of Street Fighter III arrived. Gonna hit up yun and yang in prep for the dlc. Also, I hope Alex makes it in, cause he's a fucking beast.
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Might buy Resonance of Fate but won't play it for a while :mad:
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It's alright Mr. Fly, I doubt they'll upgrade it too much.
http://bulk2.destructoid.com/ul/185287-headerbge.jpg Oh... |
Suck a nut, Hansey. :'(
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Get MAME, throw in a 360 controller and get arcade perfection right now :heart:
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Apple holding a big sale on iPhone games today with ESPN ScoreCenter XL being given away for free for now.
Not all the iPhone games on sale are on sale for iPad users and the link to the store has more items for sale than listed above. No details on how long the sale will last though. Quote:
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seriously getting tired of IGN
now that this thread has killed the VG forums for me, can anyone tell me a site better than IGN for gaming news? I'm not too fond of gamespot either. |
So Valve is adding Microtransactions to TF2.
Normally, this would be bad, but Valve is awesome, so charging as much as the game for in-game unlocks can't possibly be bad. |
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when have they done ANYTHING to the 360?
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From Kotaku:
The Next Smart Video Game Only Lets You Kill Once The Next Smart Video Game Only Lets You Kill OnceSeldom in life does someone cackle in front of you like a James Bond villain, explaining how they will deliver your demise. When game designer Chris Hecker did this to me in San Francisco recently, I knew I had him. See, Chris Hecker thought he was clever. And the truth is that Chris Hecker is clever. A former developer of Spore and a well-respected game designer, he is now developing one of the most interesting multiplayer games I have ever played. The game is called Spy Party, a game that pits one player as a spy at a fancy party and another as the sniper across the street. It features just one death, triggered when the sniper player believes they have finally figured out which character in the party is the other player and squeezes the trigger. The game might not be out for two more years, because Hecker has a notebook full of ideas, determination to polish this game until it sparkles and a desire to let no company mess with his ideas. "I want to make a game that is different," he told me when we hung out in his hotel room in San Francisco a couple of weeks ago and played his game. "I can't do this for someone who needs to have a 'return on investment.'" Chris Hecker sure does talk a good talk about the noble art of game development, which helps when his opponent — me — is figuring out how to wriggle out of the knots suspending me over a proverbial shark tank. Hecker had told me I had no chance playing against him, because the game is not yet tuned to accommodate players of different skill levels. He also said all sorts of beautiful things that an ambitious and talented person would say about making their next video game on their own terms. The Next Smart Video Game Only Lets You Kill OnceHecker and I sat across from each other, in front of two laptops wired to Xbox 360 controllers. He explained both playable roles for me, apologizing repeatedly that, really, this game is best played right now by two people of equal skill level, meaning not me vs. him. The sniper role would be simple, at least. The party, in the game's prototype form, is held in a single, minimally furnished room that has windows on three sides. Everyone in the party talks, walks around, looks at some statues in the corner, wanders over to the book case, laughs and so on. The spy is among them, but the sniper just watches. The sniper player can move their camera view to any windowed side of the room and zoom in for inspection. They can highlight characters they are suspicious of and darken those who they are sure are genuine. A laser sight from their gun exposes the sniper's viewing angle to the spy and they only get one shot. The sniper player may lock onto the shadiest character and fire a can't-miss bullet. They better hope they murdered the right person. I asked Hecker to play well and then to play badly. When he played well, I was paranoid. Was that swipe of the hand from one character to the other something the computer did? Or was that Chris planting a bug on the ambassador, which is one of the spy's four goals in the prototype Hecker was showing? I fired. I shot the wrong guy. Hecker told me that Spy Party emerged from his desire to make "an asymmetrical multiplayer game about subtle human behavior." Naturally, because it's a video game, I pointed out, this subtle game's got to have killing. Hecker laughed, though he wasn't yet doing his Bond villain cackle. Subtlety is his unusual game design goal. He wants a game that you pore over, that you study and observe. If you are the sniper he wants you to have to spot the tiniest clues. As the spy, he wants you to be able to make the slickest super-spy gestures. In this prototype, for example, one of the four goals for the spy is to move a book from a bookshelf at one end of the room to the other. Doing this correctly involves standing in front of the bookcase, taking a book from the shelf to read and then either putting it back for real or doing a slick move — triggered by a different button press — that slips the book under one's jacket while still reaching a hand to the bookcase, as if the book was being put back on the shelf. Even when Hecker showed me the animation I was two blinks away from missing it. Spy Party has already proven to provoke devious actions. Hecker said that some of his spy-side game testers have taken to tapping on buttons that the 360 controller doesn't use, in order to make the sniper player think that a spy action is being committed. If they hear come clicking then they'll assume, perhaps, that one of the statue idols is being replaced? That's another of the spy's four goals, by the way. It may have been Hecker's description of such deviousness that made me realize how I was going to beat him at his own game. As he continued talking about all the bright ideas he had for Spy Party, I concocted my master plan. The Next Smart Video Game Only Lets You Kill OncePart of what is so exciting about Spy Party is the stuff that happens around the game. Hecker has seen the game trigger strong emotional responses. I even felt it... guilt of all things. I've killed thousands — millions? — of enemy characters and even some friendly characters in video games with none of the pangs of consequence. I shot one innocent partygoer in Spy Party after tracking them for a few minutes, after being sure they were Chris Hecker's avatar and up to no good, and then, as they lay dead on the floor I realized I was wrong. I felt bad. Apparently Hecker's friend, Chaim Gingold, a fellow ex-Spore designer (he made the game's terrific creature editor) has been wracked by the same guilt when play-testing the game. Another Hecker friend, Spore visionary Will Wright, was less bothered. "Will doesn't care," Hecker said. The legendary game designer sees the characters for the digital constructs they are and moves on to the next session, ready to try to figure out who the spy is and shoot again. I knew my time as the spy would be tough. As I tried this side of the game Hecker even checked whether I wanted him to be playing well or with sympathy. It was a clear sign that he'd already figured me out. I would move my spy character through the party, watching Hecker's laser pointer find me and knowing the bullet was coming. There were times when I moved my character with a stutter, making the kind of awkward stop-and-turn move that a computer character would never make. Hecker sniped me, then explained that he is going to program the computer to sometimes make those kinds of bad moves too. Add that to his ideas list: He also wants these parties to be set in multi-room mansions with multiple players as spies who may or may not know about each other, and with snipers waiting outside. He wants there to be events at the party, like the singer drawing people to the piano so she can belt out a tune, giving the spy an opportunity to slip away. He wants to let the paparazzi character take photos, making a flash that temporarily blinds the sniper. He wants personalities in his characters, so that the lecherous partygoer hits on the ingenue. Spy players could choose any of these characters and role-play them as best they can while trying to accomplish their spy goals. After each time that Hecker sniped me we were able to restart the room. I kept playing as the spy, but I had the option to select the four spy goals and my spy character. I don't remember which character I chose when I decided it was time to hatch my plan. It may have been the man in the plaid blazer. Maybe it was the general. Whoever it was, I do recall that I walked my guy over to the statues. I was going to do the first goal: idol swap. As my character stood there, Hecker's laser-pointer found me. That's when Chris Hecker threw his head back and laughed. He'd found me out again. Really, he said, this wasn't a fair match. No, it wasn't fair. Hecker hadn't shot me yet. It would have been better if I'd played with someone at my skill level, he had continuously suggested. No, this was better. I made my character walk toward his next goal. Hecker's laser followed. At any moment he could pull the trigger. Or, actually, he couldn't. He only had a few seconds left, because unbeknownst to Hecker I had changed the rules of the game. I had ignored the mandate to select all four of the game's spy goals during our matchmaking preparation. I had set up the match so that my spy had only one task: swap the idols. A timer was counting down on my screen, as it would on the screen of any player who has completed all of their assigned spy goals. The countdown timer finished. The game pronounced me the winner. Hecker, realizing what I'd done, made a different kind of cackle. He'd made a liar out of me and I'd tricked him. Well-played, he told me. Yes, Hecker, and to you, well-made. Spy Party is one of the most psychologically interesting games I've played. Remember its name and follow its progress (on the official Spy Party site, if you'd like). Two years from completion, it could be worth the wait. It's a promising game in the making, with just one kill. (Screenshots from Spy Party are from the game's current prototype and do not reflect the aesthetic and quality Hecker hopes to achieve with the finished product.) http://cache.gawkerassets.com/assets...20100312-2.jpg http://cache.gawkerassets.com/assets...20100312-3.jpg http://cache.gawkerassets.com/assets...20100312-1.jpg |
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The game sounds pretty amazing, honestly. Gonna be something I follow for sure. I'm guessing it'll be an XBLA/PSN title.
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Game sounds so sexy. Want.
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http://www.softsailor.com/news/45029...r-only-60.html
Just heard about this today, fucking awesome and about time. |
What is the big deal about Dragon Age? Haven't really looked much up on it. All I know is that it looks like an Oblivion-like game with a very long story mode and a bunch of DLC.
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Not Oblivion, more Mass Effect with Baldurs Gate in there.
It's fucking phenomenal. |
The story, and even more so, the characters, are just really well done.
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Dragon Origins was good, but I didn't really like the building up system that much. Is Mass Effect 2 any different? Because it's coming to PS3..
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Don't usually achievement whore it up but, gonna go play this none stop for the 2 weeks until Fable 3 and Fallout come out.
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Sweet. I've held off on buying Dragon Age in hopes that they would make a game with all the DLC. Now I get my wish.
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Halo Reach with a massive banhammer:
http://www.eurogamer.net/articles/20...reach-cheaters Comment page via the Escapist: http://www.bungie.net/Forums/posts.aspx?postID=49997802 People seem to be using "ban" and "reset" interchangeably. I do not know if there was any actual banning, but the spazz attack is delicious. |
More bad news for EA concerning their mess up involving NBA Jam and NBA Elite 11.
1st NBA Elite gets delayed indefinably, then they are expected to lose $60 million due to not releasing NBA Elite on time while being unsure of what to do with NBA Jam for Xbox 360 and PS3. Now today its expected EA just killed off roughly 100,000+ sales of NBA Jam for the Wii or around $5 million in sales which could have a big impact on the pricing of NBA Jam for Xbox 360 and PS3. If the game is sold for $30 on Xbox 360 and PS3, then EA would lose out on $2 million trying to make up the estimated difference. EA might now be pushing for a disc version at $40-$50 to make up the difference now. If EA still wants it to be in the $15-$20 range for downloadable pricing, then the losses become even greater than expected. Also rumored is EA charging the Remix Tour which was taken out of the Xbox 360 and PS3 version as DLC regardless of the pricing they decide for those versions of NBA Jam. http://cache-04.gawkerassets.com/ass...sd_jpgcopy.jpg http://kotaku.com/5654008/elites-mel...yline=true&s=i |
Wow. Fuckin mess.
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EA can't even use their college basketball series to pick up any slack for NBA Jam since the series got canceled starting this year. Last year's version cost too much to make on top of the ESPN and CBS licensing fees.
They need NBA Jam to make up the cost of Wii's NBA Jam development in addition to the estimated $60 million loss from NBA Elite (projected sales and development costs). On top of that deficit, another $5 million gets added on as expected losses even before the Wii version gets released. Then another few million dollars get added on to cover developing NBA Jam on both Xbox 360 and PS3. The debacle might end up around the $75-$100 million loss range once everything gets added up. This assumes no NBA Elite for the year and the pricing of Jam is less than $50 on Xbox 360 and PS3 (with or without the rumored DLC). |
"Now today its expected EA just killed off roughly 100,000+ sales of NBA Jam for the Wii or around $5 million in sales which could have a big impact on the pricing of NBA Jam for Xbox 360 and PS3. "
What happened here? Don't understand... |
Originally the game was meant as an exclusive for the Wii and EA spent months trying to tell people there was no way it would go to other systems.
Then EA decided to bundle a "gimped" version with NBA Elite for free once signs were showing NBA Elite would struggle in sales this year but the trade-off was no Remix Mode but online mode possible. Now with NBA Elite canceled or delayed, EA decided to announce NBA Jam as a stand-alone for Xbox 360 and PS3. Only thing they confirmed was the game would come at a later date and might be cheaper if its a downloadable game. Same analysts that predicted the $60 million loss from Elite also predicted at least a $5 million initial loss due to lost sales for the Wii. The idea is why pay for a $50 Wii game when a cheaper game with online will come later. EA basically is going to lose potential sales until the Xbox 360 and PS3 while also loosing momentum since NBA 2k11 will have been on sale for weeks by then. |
Okay now I understand.
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Or in two words: Cluster fuck. Take your pick. |
Still gonna get Jam if it's not too much.
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For those with iPhones, Capcom is set to releasing several games for free starting in early November with the Capcom Aracde App on the App Store. The 1st batch of games to be free are Ghouls 'N Ghosts, Commandos, 1942, and Street Fighter II.
There is a catch to the whole deal though. While the games themselves are free and you get a set number of free daily tokens, once those tokens end you have to purchase more tokens to continue to play the free games. Capcom plans to add titles to the app each month with the same process of the game is free but future play needs to be paid for. No news on if the offer extends to the iPad or future systems/phones. Also confirmed is no online or leaderboards at launch but will be added at a future date post-launch. http://wirelessmedia.ign.com/wireles...613479-000.jpg http://wireless.ign.com/articles/112/1125297p1.html |
Why not just sell the games? This kind of shit is going to be infuriating to people.
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Pretty sure you can get the Iphone "apps" on the Ipad
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Most people would only use a few coins in a day, others would find the need to buy the tokens to have a broader range of games to play. Say, you could get 20 plays for the equivalent of buying one game. |
But if you're someone who plays the game a lot, you'll just end up buying the game over and over and never actually owning it.
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That said, I can see it being big in Japan. They seem to confuse frustration with fun all the time.
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Onlive is going free. I forget where the link was, but I'm sure someone will post it even if I don't.
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Roms?
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Now that it's free, I think more will try it.
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Oh BTW... a new handheld console was recently revealed!:
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/jtsq99DPSoQ?fs=1&hl=en_US&color1=0x3a3a3a&color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jtsq99DPSoQ?fs=1&hl=en_US&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> It's designed for online MMOs and the like specifically. It has a full keyboard along with a dpad and buttons. Has Panasonic learned anything from their 3DO days that they wanna share? Maybe, but note this is from a new subcompany of Pan, not the same 3DO guys obviously. On one hand pretentious, on the other hand... Well online browser MMOs banked hard last year - this Jungle console may be on to something. |
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Holy shit yeah, just played a demo of Borderlands, and same thing. Flawless. Definitely getting this.
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Was getting stuttering while doing the Just Cause 2 demo, probably my old ass router tho.
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Captain America: Super Soldier (XB360/PS3):
http://cache-01.gawkerassets.com/ass...40_classic.jpg http://cache-01.gawkerassets.com/ass...35_classic.jpg It has Captain America and stuff. |
<object type="application/x-shockwave-flash" data="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1941920&fullscreen=1" width="640" height="360" ><param name="allowfullscreen" value="true"/><param name="wmode" value="transparent"/><param name="allowScriptAccess" value="always"/><param name="movie" quality="best" value="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1941920&fullscreen=1"/><embed src="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1941920&fullscreen=1" type="application/x-shockwave-flash" wmode="transparent" width="640" height="360" allowScriptAccess="always"></embed></object><div style="padding:5px 0; text-align:center; width:640px;">See more <a href="http://www.collegehumor.com/videos">funny videos</a> and <a href="http://www.collegehumor.com/pictures">funny pictures</a> at <a href="http://www.collegehumor.com/">CollegeHumor</a>.</div>
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Bungie tease their next game might be a shooter type MMO or at least a new series that takes place over a set world/universe similar to World of Warcraft.
Only problem in the entire plan would be if the game come out for consoles, Bungie would need a separate studio to work on the PS3 version due to lack of experience and Activision might need to buy another studio since all their other studios are tied up in other game franchises. http://kotaku.com/5657115/halo-creat...next-big-thing |
Yes, let's compare a game not even in development to WoW. That hasn't led to disappointment in the past.
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Conceptually, there's nothing wrong with that. Not like they're saying it'll be a '_____-killer' or anything.
I'm very excited to see Bungie do something non-Halo. |
To be fair, I was only trying to compare their idea to a more well known MMO because Bungie wants to create the game or series to take place over a certain world or universe. Probably will be more similar to their older Marathon and pre-Halo games than just being a Halo-like MMO.
Very unlikely the game gets made for the PC since they would be competing against Blizard's MMO and I doubt Activision wants to kill sales of the new game that quickly. |
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