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Emperor Smeat 09-27-2010 05:02 PM

Texting of the Bread released for iPhone/iPod today with a version for Android arriving at a future date.

Game costs $1.99 on the Apple App Store.

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Kalyx triaD 09-27-2010 05:03 PM

BRING IT ON

ALL OR NOTHING

BigDaddyCool 09-27-2010 05:06 PM

Whatever

Emperor Smeat 09-27-2010 05:11 PM

Nintendo begins the process to fix the game crashing bug from Metroid: Other M by asking players who have a save file corrupted from the game to either mail the file on an SD card, the Wii if no card can be sent, or contact them for any other assistance.

Nintendo also confirms they will pay or reimburse for the postage paid to consumers mailing the card or Wii.

Nintendo also posted how the bug is produced and how it can be avoided on their game support website.

It is also assumed future batches of the game will have the fix already on disc or be part of the next Nintendo firmware patch.

http://cache.gawker.com/assets/image.../locked_01.jpg

http://kotaku.com/5649086/nintendo-a...yline=true&s=i

http://kotaku.com/5648679/nintendo-t...id-other-m-bug

BigDaddyCool 09-27-2010 05:17 PM

Quote:

Originally Posted by Smelly Meatball (Post 3261179)
Nintendo begins the process to fix the game crashing bug from Metroid: Other M by asking players who have a save file corrupted from the game to either mail the file on an SD card, the Wii if no card can be sent, or contact them for any other assistance.

Nintendo also confirms they will pay or reimburse for the postage paid to consumers mailing the card or Wii.

Nintendo also posted how the bug is produced and how it can be avoided on their game support website.

It is also assumed future batches of the game will have the fix already on disc or be part of the next Nintendo firmware patch.

http://cache.gawker.com/assets/image.../locked_01.jpg

http://kotaku.com/5649086/nintendo-a...yline=true&s=i

http://kotaku.com/5648679/nintendo-t...id-other-m-bug


Will they send a new wii so you can play other games?

LoDownM 09-27-2010 05:28 PM

Quote:

Originally Posted by Kalyx triaD (Post 3261112)
Stop playing your little sister.

BTW, sick of extreme claims to a games difficulty/competitive level. And I understand how simplistic certain DOA mechanics are, but like hell you're gonna win pressing back+free. Get serious.

"Just use ultras in SF4 to win."
"No strategy in Smash, anybody can win."
"Tekken's a button masher."
"Soulcalibur's a button masher with scrub ringouts."
"Thermal's for noobs."
"Reach's bloom is for noobs."
"Stand still and counter to win in DOA."

And so fucking on. Almost always from people who spent all of 8mins with the game. And what gets me is what is actually brain-dead and scrub shit never gets called out or is in fact celebrated. Aim bloom in Reach; "scrub shit". Flag juggling in Halo 3; "being strategic". Mega Crash in TvC, "scrub shit". Spamming assists in MvC2, "being skillful".

Not a rant specifically at you LoDown but god damn.

Right, playing my sister, either one of them are lucky to even figure out how to fire on a FPS let alone counter on a fighting game. I can beat just about everyone I used play DoA with regularly, except the one friend that has 95% of his button presses as counters. But if that and over exaggerated boob physics are your thing, then have at it.

Emperor Smeat 09-27-2010 05:33 PM

Quote:

Originally Posted by BigDaddyCool (Post 3261194)

Will they send a new wii so you can play other games?

No since all they are fixing is the save file from the game if the system was mailed and not an SD card. Only way this would occur is if someone is unable to buy or get an SD card but wants the fix.

It hasn't been documented so far that the save file also corrupts the Wii but I would assume if it did occur then Nintendo would replace the Wii with a new one.

BigDaddyCool 09-27-2010 05:38 PM

I don't have that game because I never like Metroid.

#BROKEN Hasney 09-27-2010 05:42 PM

Will laugh if a bunch of SD cards get mailed in with soft-mod software on it.

BigDaddyCool 09-27-2010 05:46 PM

what is that? cheating/hax?

Kalyx triaD 09-27-2010 05:53 PM

Quote:

Originally Posted by LoDownM (Post 3261216)
I can beat just about everyone I used play DoA with regularly, except the one friend that has 95% of his button presses as counters.

This is a DOA problem how?

Stop being predictable. Itagaki closed the counter window a few times over the course of DOA4 and made mid-counters two separate directions. If counter-spam beats you like that it ain't the mechanics doing you in, trust me.

Countering 95% of the time just wouldn't fly where I'm from. I don't think it would fly amongst a TPWW inv.

Kane Knight 09-27-2010 07:56 PM

With nerf axes, no less.

Kane Knight 09-27-2010 07:57 PM

Quote:

Originally Posted by Kalyx triaD (Post 3261257)
Countering 95% of the time just wouldn't fly where I'm from.

Yeah, his mom declared it unfair, so it's banned from the basement.

Blitz 09-27-2010 08:20 PM

Quote:

Originally Posted by Kane Knight (Post 3260843)
Don't have a Wii, I take it? I know already you don't have a PS3.

Yer. 360 only.

Funky Fly 09-27-2010 11:08 PM

Quote:

Originally Posted by Kalyx triaD (Post 3261257)
This is a DOA problem how?

Stop being predictable. Itagaki closed the counter window a few times over the course of DOA4 and made mid-counters two separate directions. If counter-spam beats you like that it ain't the mechanics doing you in, trust me.

Countering 95% of the time just wouldn't fly where I'm from. I don't think it would fly amongst a TPWW inv.

I have to agree with this. Countering is a bitch in DOA4. Worse still if you want to do any of the high damage, complicated ones. Plus the game i too fast paced now to be able to stand there hitting counters all day. Plus you could just throw him.

And in general fighting games are plagued with elitists claiming everything is scrub shit. Is it my fault that you jump in to the position a person needs to be in to get hit by an anti-air ultra in SSF4? Oh well, scrub a dub dub, that's your ass in the tub.

Emperor Smeat 09-28-2010 01:14 AM

NBA Elite 11 vs NBA 2k11 ends with EA indefinitely delaying Elite 11. Bad reactions from the demo and realizing nobody wanted Elite but wanted NBA Jam contributed to the decision.

Previous free gimped version of NBA Jam for Xbox 360 and PS3 is now a paid stand alone title but no word on if its for XBLA/PSN or disc-based.

Basically EA goofed up badly since now there is no reason to pay $50 for the Wii version of NBA Jam with no online, NBA Jam for Xbox 360 and PS3 won't be free anymore with a price range between $15 - $60, and rebranding the Live series into the Elite series became a failure this year.

Only good news is NBA Live 10 to get an extra year or roster updates and Dynamic DNA mode for free.

http://cache.gawkerassets.com/assets..._2238048_n.jpg

http://kotaku.com/5649371/nba-elite-...yline=true&s=i

Kalyx triaD 09-28-2010 01:24 AM

LOL

#BROKEN Hasney 09-28-2010 01:52 AM

If the 360 and PS3 versions have no offline multiplayer still, I'm getting the Wii one.

Good move by EA to delay a game that isn't up to scratch. I applaud them for that.

RoXer 09-28-2010 02:13 AM

Quote:

Originally Posted by RoXer (Post 3253827)
Gunna put this in the 2K thread since Elite doesn't really deserve it's own thread.

The demo for Elite came out today and I tried and didn't like it but loved...the idea of it. I guess.

The presentation is ESPN style so that will blow 2K out of the water, no doubt. Wish 2K could cut a deal with TNT but I think that other shitty game has a deal with them. Anyway, I always love TV-Style broadcasts in games and it looks like Elite will have the leg up on 2K. No biggie.

The controls... are different. Obviously. I think I love it but I dunno. I was a big MLL (Lacrosse...lol) fan a few years back when Arizona actually had a team. Tickets were on the cheap and our team was actually good and the games were fun to go to. I always wondered what a true game would be like and to have movement of the player with the LS and movement of the stick with the RS. This seemed so simple and a no brainer. Basically, what the NHL franchise has done the past couple of years. There is an indy LAX game, but it's pretty terrible. I'm getting off the point.

I loved the idea of controlling the player with two thumbsticks rather than buttons. So I was really psyched to try this out. But for me, it doesn't work. Not the controls themselves, but the presentation of the game. I think if you take away the sideline camera angle you lose a lot of feel to the game.

I think it was an extremely ballsy move by EA to go to a drop down camera and thumbstick controls. Really ballsy. There will be a lot of backlash (mostly from black people whose screen names are YoUnGjEeZy, GhostKillllA, oOX smoke XOo, etc) and it will be interesting to see how this is played out.

So, I'm giving a lot of credit to EA for doing this, but I don't think it will work. And besides, even if they did switch back to buttons, they STILL have the inferior game. I'm not bagging on the controls. I love them and can't wait to see how EA can expand with them. But it's still not as good as 2K


It takes some extreme balls to completely rehaul a sports like they did. Especially without any feedback from the community first.

Drakul 09-28-2010 03:44 AM

http://www.vgcats.com/comics/images/100926.jpg

#BROKEN Hasney 09-28-2010 07:11 AM

The guy who voiced Big The Cat in Sonic Adventure is the same voice actor as Duke Nukem.

Mind... Fucking... Blown...

#BROKEN Hasney 09-28-2010 05:11 PM

Bobby Kotick, always good to laugh at. Here's what he's been talking out his arse about this week so far.

On ex-Inifinty Ward staff

Quote:

"It shook my belief in two specific people, who were my friends," says Kotick, who says the IW founders used Activision for personal gain. "The frustrating thing about that is, the stuff that these guys did, I never would have expected them to do. We're a public company, we've got ethics obligations, and the things they did were ... I would go to jail if I did them.

"You can't use the company and the company's assets for your own personal benefit, and you can't use the leverage that you might have for personal benefit -- you're not allowed to do that! And so we didn't have any choice ...*That's one of those really difficult decisions as the CEO of a company, where you step back and say, 'No good is going to come of this. They're going to leave and probably have a really hard time ever being productive or successful ever again, and we're going to lose some talented people, and there's nothing we can do about it.' And there wasn't."
It is unfortunate that the laws of the land don't apply to ex-IW staff, but would be used harshly against Kotick. I'd put him on prison if I were a lawmaker.

Pretty sure that a Respawn game published by EA will be successful anyway. Speaking of EA:

Quote:

"Look, EA has a lot of resources, it’s a big company that’s been in business for a long time, maybe it’ll figure it out eventually," says the fire-kissed despair merchant. "But it’s been struggling for a really long time. The most difficult challenge it faces today is: great people don’t really want to work there.

"It’s like, if you have no other option, you might consider them ... But we have no shortage of opportunity to recruit out of EA -- that’s their biggest challenge: its stock options have no value. It’s lost its way. And until it has success, and hits, and gets that enthusiasm back for the company, it’s going to have a struggle getting really talented people, which is going to translate into less-than-great games."
What? Yeah, EA are the last resort when Activision has looked at your idea and pissed all over it. Isn't that how Brutal Legend got published by EA? Tim Schafer did call Kotick a prick ages ago. Koticks rebuttal?

Quote:

"Tim Schafer. The guy comes out and says I'm a prick. I've never met him in my life -- I've never had anything to do with him," explains the nefarious businessman.*"I never had any involvement in the Vivendi project that they were doing, Brütal Legend, other than I was in one meeting where the guys looked at it and said, 'He's late, he's missed every milestone, he's overspent the budget and it doesn't seem like a good game. We're going to cancel it.

"And do you know what? That seemed like a sensible thing to do. And it turns out, he was late, he missed every milestone, the game was not a particularly good game ..."
He does have a point on that one, but he did also prove Schafer right by answering him like a prick. So, anything positive? He does seem keen on motion control. Hooray?

Quote:

Kotick told Edge: "So as long as we think a peripheral is going to deliver something that’s compelling and interesting and innovative we’ll support it." He feels that both Move and Kinect are "superb" for dance games, and has been impressed with both motion controllers.

That said, Kotick still feels the need for specific types of physical interfacing for their games, and it sounds like they have a few more up their sleeves. He says that "we’re going to keep making physical interface products if we think that’s going to enhance the experience - and we have some really cool ones for next year."

As enthusiastic as he sounds about Sony and Microsoft's newest offerings, he does have one beef with Kinect: the price. Kotick told Edge in issue 220, "With Kinect… I love it as an idea, but [Microsoft has] got to get the price down."
Hmm, shouldn't have ended on such a sane note.

Emperor Smeat 09-28-2010 06:58 PM

New details and screens released for Resistance 3.

Based on screens and video, most of the enemy and character models have been changed but not as drastic as was first expected when the studio said they were rehauling the visuals for the franchise.

Quote:

And what of the new protagonist? The screenshots call him Capelli, which makes him Joseph Evan Capelli, Nathan Hale's squadmate and helper of sorts from Resistance 2. It looks like Capelli will be taking up the fight where Nathan left off at the end of the last game.
The game is still set for a late 2011 release date.

http://cache.gawkerassets.com/assets...0x_ravager.jpg

http://kotaku.com/5650133/first-resi...yline=true&s=i

Emperor Smeat 09-29-2010 12:30 AM

More bad news for NBA Elite since analysts were only predicting about 1.5 million copies sold combined between Xbox 360, PSP, and PS3 with about a third of the sales comming due to the NBA Jam bonus and not the game itself.

To put that number in perspective, the NBA 2k series sells about twice the amount per console than NBA Live does and last year's 2k10 sales alone on the Xbox 360 was more than what NBA Elite combined sales were being predicted.

EA also goofed up badly by not making NBA Live 10 for the Wii since NBA 2k10 managed to sell 3x more than NBA Live 09 did and it was the 1st time the 2k series went on the Wii.

Quote:

Further, NCAA Basketball 10 had no direct competitor, unlike NBA Elite. "Once somebody switches over to NBA 2K, they are less likely to switch back, and EA risks losing them forever," Pachter noted. Wedbush Securities predicted sales of 1.1 million units for NBA Elite between now and the end of December, and another 550,000 between January and March 31. All of that could be wiped out by a delay or cancellation.

D Mac 09-29-2010 05:06 AM

Kalyx, you took me off your Xbox 360 friends list. Why?

Kalyx triaD 09-29-2010 05:22 AM

Did I?

Kalyx triaD 09-29-2010 05:25 AM

...You're not there, can't remember or imagine why.

D Mac 09-29-2010 05:28 AM

I thought I angered you or something.

Kalyx triaD 09-29-2010 05:34 AM

Or you simply canned me.

Kane Knight 09-29-2010 07:16 AM

Quote:

Originally Posted by Diesel Mac (Post 3263362)
Kalyx, you took me off your Xbox 360 friends list. Why?

And that's...Bad?

Xero 09-29-2010 04:52 PM

http://www.1up.com/media/03/8/4/6/sm/819.jpg
At the Nintendo press conference in Tokyo today, before turning things towards the new 3DS handheld console, company president Satoru Iwata took time out to mention the 25th anniversary of Super Mario Bros.

While we already knew there would be a special Super Mario Collection coming to the Wii on October 21, Iwata also announced a new DSi LL (known as the DSi XL outside Japan) would be released to futher commemorate all things Mario.

As seen above via Nintendo's offical website, the new model is a deep red and includes images of a Super Mushroom, a Fire Flower and a Starman but not Mario himself.

The new "Super Mario Bros. 25th Anniversary" version will go sale in Japan on October 28th for 18,000 Yen, $214 at current exchange rates and the standard price for the Nintendo DSi LL.

---
If they released this here and it came with a Super Mario All-Stars cart, I'd buy it.

Kalyx triaD 09-29-2010 06:47 PM

Harada tweets another shot of his teammate with a mention of Soulcalibur:

http://p.twipple.jp/data/t/3/L/C/b_m.jpg

That's the second in so much time. I previously assumed that a new Soulcalibur would be prioritized after Harada's two Tekken games but I'm starting to believe something is brewing with the Tale of Souls and Swords.

Drakul 09-30-2010 07:44 AM

Quote:

Originally Posted by DigitalSpy
Ubisoft has announced plans to re-release an upgraded version of Beyond Good & Evil on Xbox Live and the PSN.

According to IGN, the re-release will feature 1080p visuals, revamped character models and textures, and a re-mastered soundtrack.

Ubisoft will also include online leaderboards as well as achievement and trophy support when it is released on Xbox Live and the PSN in 2011.

Beyond Good & Evil was originally released in 2003 to critical acclaim for its conspiracy-laden plot and Zelda-inspired gameplay.

Source.

Funky Fly 09-30-2010 08:05 AM

SON OF A BITCH

I picked that up for like $10 2 months ago and now it's coming to Live all souped up for probably the same price. :mad:

Kane Knight 09-30-2010 12:50 PM

Quote:

Originally Posted by Funky Fly (Post 3264695)
SON OF A BITCH

I picked that up for like $10 2 months ago and now it's coming to Live all souped up for probably the same price. :mad:

OWNED

Fignuts 09-30-2010 02:53 PM

Wooooo My copy of Street Fighter III arrived. Gonna hit up yun and yang in prep for the dlc. Also, I hope Alex makes it in, cause he's a fucking beast.

OssMan 09-30-2010 03:20 PM

Might buy Resonance of Fate but won't play it for a while :mad:

#BROKEN Hasney 09-30-2010 04:51 PM

It's alright Mr. Fly, I doubt they'll upgrade it too much.

http://bulk2.destructoid.com/ul/185287-headerbge.jpg

Oh...

Funky Fly 09-30-2010 05:01 PM

Suck a nut, Hansey. :'(

Blitz 09-30-2010 05:15 PM

Quote:

Originally Posted by Fignuts (Post 3265133)
Wooooo My copy of Street Fighter III arrived. Gonna hit up yun and yang in prep for the dlc. Also, I hope Alex makes it in, cause he's a fucking beast.

I wanna break out my Dreamcast and start playing again, but goddamn that controller. Need the updated XBLA version ASAP.

#BROKEN Hasney 09-30-2010 05:19 PM

Get MAME, throw in a 360 controller and get arcade perfection right now :heart:

Emperor Smeat 09-30-2010 07:05 PM

Apple holding a big sale on iPhone games today with ESPN ScoreCenter XL being given away for free for now.


Not all the iPhone games on sale are on sale for iPad users and the link to the store has more items for sale than listed above. No details on how long the sale will last though.

Quote:

For only $0.99, you can pick up
• Classic titles Secret of Monkey Island: Special Edition and Monkey Island 2 Special Edition: LeChuck's Revenge
• The incredibly addictive Peggle
• Wonderful puzzler Osmos
• Doom II RPG
• Civilization Revolution
• Geometry Wars: Touch
• And for sports fans, Tiger Woods PGA Tour
• Star Wars: Cantina

There are some good steals to be had in the $1.99 column as well:
• Command & Conquer: Red Alert
• Doom Resurrection
• Myst
• Phantasy Star II
• Star Wars: Trench Run
• NCAA Football
• Risk: The Official Game
• Tony Hawk's Pro Skater 2
• Mirror's Edge

$2.99:
• Real Racing

$3.99:
• Final Fantasy I
• Final Fantasy II
http://gizmodo.com/5652370/everythin...-on-sale-today

V 10-01-2010 09:24 AM

seriously getting tired of IGN

now that this thread has killed the VG forums for me, can anyone tell me a site better than IGN for gaming news? I'm not too fond of gamespot either.

Kane Knight 10-01-2010 09:28 AM

So Valve is adding Microtransactions to TF2.

Normally, this would be bad, but Valve is awesome, so charging as much as the game for in-game unlocks can't possibly be bad.

Kane Knight 10-01-2010 09:51 AM

http://www.escapistmagazine.com/news...lID-Completely

Real ID to be disable-able.

RoXer 10-01-2010 12:47 PM

Quote:

Originally Posted by Kane Knight (Post 3266130)
So Valve is adding Microtransactions to TF2.

Normally, this would be bad, but Valve is awesome, so charging as much as the game for in-game unlocks can't possibly be bad.

For PC?

G 10-01-2010 12:53 PM

when have they done ANYTHING to the 360?

Xero 10-01-2010 01:00 PM

From Kotaku:

The Next Smart Video Game Only Lets You Kill Once

The Next Smart Video Game Only Lets You Kill OnceSeldom in life does someone cackle in front of you like a James Bond villain, explaining how they will deliver your demise. When game designer Chris Hecker did this to me in San Francisco recently, I knew I had him.

See, Chris Hecker thought he was clever. And the truth is that Chris Hecker is clever. A former developer of Spore and a well-respected game designer, he is now developing one of the most interesting multiplayer games I have ever played.

The game is called Spy Party, a game that pits one player as a spy at a fancy party and another as the sniper across the street. It features just one death, triggered when the sniper player believes they have finally figured out which character in the party is the other player and squeezes the trigger.

The game might not be out for two more years, because Hecker has a notebook full of ideas, determination to polish this game until it sparkles and a desire to let no company mess with his ideas. "I want to make a game that is different," he told me when we hung out in his hotel room in San Francisco a couple of weeks ago and played his game. "I can't do this for someone who needs to have a 'return on investment.'"

Chris Hecker sure does talk a good talk about the noble art of game development, which helps when his opponent — me — is figuring out how to wriggle out of the knots suspending me over a proverbial shark tank. Hecker had told me I had no chance playing against him, because the game is not yet tuned to accommodate players of different skill levels. He also said all sorts of beautiful things that an ambitious and talented person would say about making their next video game on their own terms.

The Next Smart Video Game Only Lets You Kill OnceHecker and I sat across from each other, in front of two laptops wired to Xbox 360 controllers. He explained both playable roles for me, apologizing repeatedly that, really, this game is best played right now by two people of equal skill level, meaning not me vs. him. The sniper role would be simple, at least. The party, in the game's prototype form, is held in a single, minimally furnished room that has windows on three sides. Everyone in the party talks, walks around, looks at some statues in the corner, wanders over to the book case, laughs and so on. The spy is among them, but the sniper just watches. The sniper player can move their camera view to any windowed side of the room and zoom in for inspection. They can highlight characters they are suspicious of and darken those who they are sure are genuine. A laser sight from their gun exposes the sniper's viewing angle to the spy and they only get one shot. The sniper player may lock onto the shadiest character and fire a can't-miss bullet. They better hope they murdered the right person.

I asked Hecker to play well and then to play badly. When he played well, I was paranoid. Was that swipe of the hand from one character to the other something the computer did? Or was that Chris planting a bug on the ambassador, which is one of the spy's four goals in the prototype Hecker was showing? I fired. I shot the wrong guy.

Hecker told me that Spy Party emerged from his desire to make "an asymmetrical multiplayer game about subtle human behavior." Naturally, because it's a video game, I pointed out, this subtle game's got to have killing. Hecker laughed, though he wasn't yet doing his Bond villain cackle. Subtlety is his unusual game design goal. He wants a game that you pore over, that you study and observe. If you are the sniper he wants you to have to spot the tiniest clues. As the spy, he wants you to be able to make the slickest super-spy gestures. In this prototype, for example, one of the four goals for the spy is to move a book from a bookshelf at one end of the room to the other. Doing this correctly involves standing in front of the bookcase, taking a book from the shelf to read and then either putting it back for real or doing a slick move — triggered by a different button press — that slips the book under one's jacket while still reaching a hand to the bookcase, as if the book was being put back on the shelf. Even when Hecker showed me the animation I was two blinks away from missing it.

Spy Party has already proven to provoke devious actions. Hecker said that some of his spy-side game testers have taken to tapping on buttons that the 360 controller doesn't use, in order to make the sniper player think that a spy action is being committed. If they hear come clicking then they'll assume, perhaps, that one of the statue idols is being replaced? That's another of the spy's four goals, by the way. It may have been Hecker's description of such deviousness that made me realize how I was going to beat him at his own game. As he continued talking about all the bright ideas he had for Spy Party, I concocted my master plan.

The Next Smart Video Game Only Lets You Kill OncePart of what is so exciting about Spy Party is the stuff that happens around the game. Hecker has seen the game trigger strong emotional responses. I even felt it... guilt of all things. I've killed thousands — millions? — of enemy characters and even some friendly characters in video games with none of the pangs of consequence. I shot one innocent partygoer in Spy Party after tracking them for a few minutes, after being sure they were Chris Hecker's avatar and up to no good, and then, as they lay dead on the floor I realized I was wrong. I felt bad. Apparently Hecker's friend, Chaim Gingold, a fellow ex-Spore designer (he made the game's terrific creature editor) has been wracked by the same guilt when play-testing the game. Another Hecker friend, Spore visionary Will Wright, was less bothered. "Will doesn't care," Hecker said. The legendary game designer sees the characters for the digital constructs they are and moves on to the next session, ready to try to figure out who the spy is and shoot again.

I knew my time as the spy would be tough. As I tried this side of the game Hecker even checked whether I wanted him to be playing well or with sympathy. It was a clear sign that he'd already figured me out.

I would move my spy character through the party, watching Hecker's laser pointer find me and knowing the bullet was coming. There were times when I moved my character with a stutter, making the kind of awkward stop-and-turn move that a computer character would never make. Hecker sniped me, then explained that he is going to program the computer to sometimes make those kinds of bad moves too. Add that to his ideas list: He also wants these parties to be set in multi-room mansions with multiple players as spies who may or may not know about each other, and with snipers waiting outside. He wants there to be events at the party, like the singer drawing people to the piano so she can belt out a tune, giving the spy an opportunity to slip away. He wants to let the paparazzi character take photos, making a flash that temporarily blinds the sniper. He wants personalities in his characters, so that the lecherous partygoer hits on the ingenue. Spy players could choose any of these characters and role-play them as best they can while trying to accomplish their spy goals.

After each time that Hecker sniped me we were able to restart the room. I kept playing as the spy, but I had the option to select the four spy goals and my spy character. I don't remember which character I chose when I decided it was time to hatch my plan. It may have been the man in the plaid blazer. Maybe it was the general. Whoever it was, I do recall that I walked my guy over to the statues. I was going to do the first goal: idol swap.

As my character stood there, Hecker's laser-pointer found me. That's when Chris Hecker threw his head back and laughed. He'd found me out again. Really, he said, this wasn't a fair match.

No, it wasn't fair. Hecker hadn't shot me yet.

It would have been better if I'd played with someone at my skill level, he had continuously suggested. No, this was better.

I made my character walk toward his next goal. Hecker's laser followed. At any moment he could pull the trigger.

Or, actually, he couldn't. He only had a few seconds left, because unbeknownst to Hecker I had changed the rules of the game. I had ignored the mandate to select all four of the game's spy goals during our matchmaking preparation. I had set up the match so that my spy had only one task: swap the idols. A timer was counting down on my screen, as it would on the screen of any player who has completed all of their assigned spy goals.

The countdown timer finished. The game pronounced me the winner. Hecker, realizing what I'd done, made a different kind of cackle. He'd made a liar out of me and I'd tricked him.

Well-played, he told me. Yes, Hecker, and to you, well-made. Spy Party is one of the most psychologically interesting games I've played. Remember its name and follow its progress (on the official Spy Party site, if you'd like). Two years from completion, it could be worth the wait. It's a promising game in the making, with just one kill.

(Screenshots from Spy Party are from the game's current prototype and do not reflect the aesthetic and quality Hecker hopes to achieve with the finished product.)

http://cache.gawkerassets.com/assets...20100312-2.jpg
http://cache.gawkerassets.com/assets...20100312-3.jpg
http://cache.gawkerassets.com/assets...20100312-1.jpg

#BROKEN Hasney 10-01-2010 01:03 PM

Quote:

Originally Posted by V3K (Post 3266128)
seriously getting tired of IGN

now that this thread has killed the VG forums for me, can anyone tell me a site better than IGN for gaming news? I'm not too fond of gamespot either.

This thread.

Xero 10-01-2010 01:03 PM

The game sounds pretty amazing, honestly. Gonna be something I follow for sure. I'm guessing it'll be an XBLA/PSN title.

#BROKEN Hasney 10-01-2010 01:07 PM

Quote:

Originally Posted by Xero (Post 3266331)
The game sounds pretty amazing, honestly. Gonna be something I follow for sure. I'm guessing it'll be an XBLA/PSN title.

Yeah, was on Destructoid when PAX was on. As long as there's enough scenarios so it doesn't get dull, should be awesome.

Funky Fly 10-01-2010 03:08 PM

Game sounds so sexy. Want.

Kane Knight 10-01-2010 03:10 PM

Quote:

Originally Posted by RoXer (Post 3266312)
For PC?

G covered it.

LoDownM 10-02-2010 01:22 AM

http://www.softsailor.com/news/45029...r-only-60.html

Just heard about this today, fucking awesome and about time.

Xero 10-02-2010 01:50 AM

What is the big deal about Dragon Age? Haven't really looked much up on it. All I know is that it looks like an Oblivion-like game with a very long story mode and a bunch of DLC.

#BROKEN Hasney 10-02-2010 02:04 AM

Not Oblivion, more Mass Effect with Baldurs Gate in there.

It's fucking phenomenal.

Fignuts 10-02-2010 02:47 AM

The story, and even more so, the characters, are just really well done.

dronepool 10-02-2010 03:01 AM

Dragon Origins was good, but I didn't really like the building up system that much. Is Mass Effect 2 any different? Because it's coming to PS3..

LoDownM 10-02-2010 03:17 AM

Don't usually achievement whore it up but, gonna go play this none stop for the 2 weeks until Fable 3 and Fallout come out.

#BROKEN Hasney 10-02-2010 03:25 AM

Quote:

Originally Posted by dronepool (Post 3267316)
Dragon Origins was good, but I didn't really like the building up system that much. Is Mass Effect 2 any different? Because it's coming to PS3..

Mass Effect 2 is basically a 3rd person shooter with RPG elements. Also amazing, though.

LoDownM 10-02-2010 03:27 AM

Quote:

Originally Posted by Hasney (Post 3267320)
Mass Effect 2 is basically a 3rd person shooter with RPG elements. Also amazing, though.

This. Bioware hasn't made a bad game in over 10 years.

D Mac 10-02-2010 06:39 AM

Sweet. I've held off on buying Dragon Age in hopes that they would make a game with all the DLC. Now I get my wish.

Kane Knight 10-02-2010 09:21 AM

Quote:

Originally Posted by Diesel Mac (Post 3267357)
Sweet. I've held off on buying Dragon Age in hopes that they would make a game with all the DLC. Now I get my wish.

now you can crank Metallica and relive all your Ren Fair fantasies with cardboard characters and scenery.

G 10-02-2010 09:24 AM

Quote:

Originally Posted by Diesel Mac (Post 3267357)
Sweet. I've held off on buying Dragon Age in hopes that they would make a game with all the DLC. Now I get my wish.

me too kinda. but mainly because i just didn't want to get it yet. now it's a good thing i waited.

Kane Knight 10-02-2010 12:20 PM

Halo Reach with a massive banhammer:

http://www.eurogamer.net/articles/20...reach-cheaters

Comment page via the Escapist:

http://www.bungie.net/Forums/posts.aspx?postID=49997802

People seem to be using "ban" and "reset" interchangeably. I do not know if there was any actual banning, but the spazz attack is delicious.

Emperor Smeat 10-02-2010 07:18 PM

More bad news for EA concerning their mess up involving NBA Jam and NBA Elite 11.

1st NBA Elite gets delayed indefinably, then they are expected to lose $60 million due to not releasing NBA Elite on time while being unsure of what to do with NBA Jam for Xbox 360 and PS3.

Now today its expected EA just killed off roughly 100,000+ sales of NBA Jam for the Wii or around $5 million in sales which could have a big impact on the pricing of NBA Jam for Xbox 360 and PS3.

If the game is sold for $30 on Xbox 360 and PS3, then EA would lose out on $2 million trying to make up the estimated difference. EA might now be pushing for a disc version at $40-$50 to make up the difference now. If EA still wants it to be in the $15-$20 range for downloadable pricing, then the losses become even greater than expected.

Also rumored is EA charging the Remix Tour which was taken out of the Xbox 360 and PS3 version as DLC regardless of the pricing they decide for those versions of NBA Jam.

http://cache-04.gawkerassets.com/ass...sd_jpgcopy.jpg

http://kotaku.com/5654008/elites-mel...yline=true&s=i

Kalyx triaD 10-02-2010 07:44 PM

Wow. Fuckin mess.

Emperor Smeat 10-02-2010 08:06 PM

EA can't even use their college basketball series to pick up any slack for NBA Jam since the series got canceled starting this year. Last year's version cost too much to make on top of the ESPN and CBS licensing fees.

They need NBA Jam to make up the cost of Wii's NBA Jam development in addition to the estimated $60 million loss from NBA Elite (projected sales and development costs). On top of that deficit, another $5 million gets added on as expected losses even before the Wii version gets released. Then another few million dollars get added on to cover developing NBA Jam on both Xbox 360 and PS3.

The debacle might end up around the $75-$100 million loss range once everything gets added up. This assumes no NBA Elite for the year and the pricing of Jam is less than $50 on Xbox 360 and PS3 (with or without the rumored DLC).

Xero 10-02-2010 10:28 PM

"Now today its expected EA just killed off roughly 100,000+ sales of NBA Jam for the Wii or around $5 million in sales which could have a big impact on the pricing of NBA Jam for Xbox 360 and PS3. "

What happened here? Don't understand...

Emperor Smeat 10-02-2010 11:06 PM

Originally the game was meant as an exclusive for the Wii and EA spent months trying to tell people there was no way it would go to other systems.

Then EA decided to bundle a "gimped" version with NBA Elite for free once signs were showing NBA Elite would struggle in sales this year but the trade-off was no Remix Mode but online mode possible.

Now with NBA Elite canceled or delayed, EA decided to announce NBA Jam as a stand-alone for Xbox 360 and PS3. Only thing they confirmed was the game would come at a later date and might be cheaper if its a downloadable game.

Same analysts that predicted the $60 million loss from Elite also predicted at least a $5 million initial loss due to lost sales for the Wii. The idea is why pay for a $50 Wii game when a cheaper game with online will come later.

EA basically is going to lose potential sales until the Xbox 360 and PS3 while also loosing momentum since NBA 2k11 will have been on sale for weeks by then.

Xero 10-02-2010 11:40 PM

Okay now I understand.

Kane Knight 10-03-2010 12:00 AM

Quote:

Originally Posted by Smelly Meatball (Post 3267948)
Originally the game was meant as an exclusive for the Wii and EA spent months trying to tell people there was no way it would go to other systems.

Then EA decided to bundle a "gimped" version with NBA Elite for free once signs were showing NBA Elite would struggle in sales this year but the trade-off was no Remix Mode but online mode possible.

Now with NBA Elite canceled or delayed, EA decided to announce NBA Jam as a stand-alone for Xbox 360 and PS3. Only thing they confirmed was the game would come at a later date and might be cheaper if its a downloadable game.

Same analysts that predicted the $60 million loss from Elite also predicted at least a $5 million initial loss due to lost sales for the Wii. The idea is why pay for a $50 Wii game when a cheaper game with online will come later.

EA basically is going to lose potential sales until the Xbox 360 and PS3 while also loosing momentum since NBA 2k11 will have been on sale for weeks by then.

In a word: Clusterfuck.

Or in two words: Cluster fuck.

Take your pick.

D Mac 10-03-2010 07:22 PM

Still gonna get Jam if it's not too much.

Emperor Smeat 10-04-2010 06:08 PM

For those with iPhones, Capcom is set to releasing several games for free starting in early November with the Capcom Aracde App on the App Store. The 1st batch of games to be free are Ghouls 'N Ghosts, Commandos, 1942, and Street Fighter II.

There is a catch to the whole deal though. While the games themselves are free and you get a set number of free daily tokens, once those tokens end you have to purchase more tokens to continue to play the free games.

Capcom plans to add titles to the app each month with the same process of the game is free but future play needs to be paid for.

No news on if the offer extends to the iPad or future systems/phones. Also confirmed is no online or leaderboards at launch but will be added at a future date post-launch.

http://wirelessmedia.ign.com/wireles...613479-000.jpg

http://wireless.ign.com/articles/112/1125297p1.html

Funky Fly 10-04-2010 06:15 PM

Why not just sell the games? This kind of shit is going to be infuriating to people.

OssMan 10-04-2010 06:54 PM

Pretty sure you can get the Iphone "apps" on the Ipad

Xero 10-04-2010 07:18 PM

Quote:

Originally Posted by Funky Fly (Post 3270547)
Why not just sell the games? This kind of shit is going to be infuriating to people.

It's honestly an interesting concept. I think they could go far with this if they had this in addition to being able to buy the full game.

Most people would only use a few coins in a day, others would find the need to buy the tokens to have a broader range of games to play.

Say, you could get 20 plays for the equivalent of buying one game.

Funky Fly 10-04-2010 07:23 PM

But if you're someone who plays the game a lot, you'll just end up buying the game over and over and never actually owning it.

Funky Fly 10-04-2010 07:24 PM

That said, I can see it being big in Japan. They seem to confuse frustration with fun all the time.

Emperor Smeat 10-04-2010 07:26 PM

Quote:

Originally Posted by AssMan (Post 3270589)
Pretty sure you can get the Iphone "apps" on the Ipad

The apps would be the same but surprisingly not all the time are the sales on the iPhone the same for the iPad for some strange reason.

Xero 10-04-2010 07:29 PM

Quote:

Originally Posted by Funky Fly (Post 3270625)
But if you're someone who plays the game a lot, you'll just end up buying the game over and over and never actually owning it.

I agree, that's why I said that it should be supplemented by being able to buy the game flat-out with no extra charges.

Kane Knight 10-04-2010 08:06 PM

Quote:

Originally Posted by Funky Fly (Post 3270629)
That said, I can see it being big in Japan. They seem to confuse frustration with fun all the time.

See Also: Demon's Souls.

Funky Fly 10-04-2010 08:08 PM

Quote:

Originally Posted by Kane Knight (Post 3270702)
See Also: Final Fantasy XI.


Kane Knight 10-04-2010 08:09 PM

Onlive is going free. I forget where the link was, but I'm sure someone will post it even if I don't.

RoXer 10-04-2010 08:19 PM

Roms?

Fignuts 10-04-2010 09:05 PM

Quote:

Originally Posted by Kane Knight (Post 3270709)
Onlive is going free. I forget where the link was, but I'm sure someone will post it even if I don't.

From what I've heard, it actually works great. No lag or anything, even on a pretty well outdated machine.

Kane Knight 10-04-2010 10:07 PM

Now that it's free, I think more will try it.

Kalyx triaD 10-04-2010 10:19 PM

Oh BTW... a new handheld console was recently revealed!:

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It's designed for online MMOs and the like specifically. It has a full keyboard along with a dpad and buttons. Has Panasonic learned anything from their 3DO days that they wanna share? Maybe, but note this is from a new subcompany of Pan, not the same 3DO guys obviously.

On one hand pretentious, on the other hand... Well online browser MMOs banked hard last year - this Jungle console may be on to something.

D Mac 10-05-2010 03:12 PM

Quote:

Originally Posted by Kane Knight (Post 3271071)
Now that it's free, I think more will try it.

Yeah I tried a demo of Batman Arkham Asylum and it was flawless. And my computer isn't the greatest.

Fignuts 10-05-2010 04:04 PM

Holy shit yeah, just played a demo of Borderlands, and same thing. Flawless. Definitely getting this.

LoDownM 10-05-2010 05:58 PM

Was getting stuttering while doing the Just Cause 2 demo, probably my old ass router tho.

Kalyx triaD 10-06-2010 04:31 AM

Captain America: Super Soldier (XB360/PS3):

http://cache-01.gawkerassets.com/ass...40_classic.jpg
http://cache-01.gawkerassets.com/ass...35_classic.jpg

It has Captain America and stuff.

G 10-06-2010 02:25 PM

<object type="application/x-shockwave-flash" data="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1941920&fullscreen=1" width="640" height="360" ><param name="allowfullscreen" value="true"/><param name="wmode" value="transparent"/><param name="allowScriptAccess" value="always"/><param name="movie" quality="best" value="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1941920&fullscreen=1"/><embed src="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1941920&fullscreen=1" type="application/x-shockwave-flash" wmode="transparent" width="640" height="360" allowScriptAccess="always"></embed></object><div style="padding:5px 0; text-align:center; width:640px;">See more <a href="http://www.collegehumor.com/videos">funny videos</a> and <a href="http://www.collegehumor.com/pictures">funny pictures</a> at <a href="http://www.collegehumor.com/">CollegeHumor</a>.</div>

Kane Knight 10-06-2010 03:07 PM

Quote:

Originally Posted by Diesel Mac (Post 3271867)
Yeah I tried a demo of Batman Arkham Asylum and it was flawless. And my computer isn't the greatest.

Badass.

Quote:

Originally Posted by G (Post 3272832)
<object type="application/x-shockwave-flash" data="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1941920&fullscreen=1" height="360" width="640">



<embed src="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1941920&fullscreen=1" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" height="360" width="640"></object>

Yeah, I saw that on the Escapist. The original show is dumb, but the video is great.

Emperor Smeat 10-06-2010 06:39 PM

Bungie tease their next game might be a shooter type MMO or at least a new series that takes place over a set world/universe similar to World of Warcraft.

Only problem in the entire plan would be if the game come out for consoles, Bungie would need a separate studio to work on the PS3 version due to lack of experience and Activision might need to buy another studio since all their other studios are tied up in other game franchises.

http://kotaku.com/5657115/halo-creat...next-big-thing

Xero 10-06-2010 06:41 PM

Yes, let's compare a game not even in development to WoW. That hasn't led to disappointment in the past.

Kalyx triaD 10-06-2010 06:51 PM

Conceptually, there's nothing wrong with that. Not like they're saying it'll be a '_____-killer' or anything.

I'm very excited to see Bungie do something non-Halo.

Emperor Smeat 10-06-2010 06:54 PM

To be fair, I was only trying to compare their idea to a more well known MMO because Bungie wants to create the game or series to take place over a certain world or universe. Probably will be more similar to their older Marathon and pre-Halo games than just being a Halo-like MMO.

Very unlikely the game gets made for the PC since they would be competing against Blizard's MMO and I doubt Activision wants to kill sales of the new game that quickly.

Drakul 10-07-2010 02:32 AM

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Kalyx triaD 10-07-2010 02:59 AM

http://cache.gawker.com/assets/image...10/redwii2.jpg


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