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Thought process of 90% of online:
Alright, great new game just came out, tons of new mechanics and characters to try out....now who should I pick... (Insert any combination of Ryu/Ken/Akuma/Sagat) BRILLIANT! |
Dunno, feels like a good starting point to me for those that don't want to piss about in training mode. It's why I went straight for Ibuki and Akuma first off because I played them so much in SF4 that I'd know the moves off-hand and slowly learn them with the new mechanics. Therefore I'd know what works from SF4 and what doesn't and take the parts that do work when I jump off and try new characters.
If they never move on from them, they're pretty much tards, but I think it's a really valid starting point. |
Doesn't make a difference. I just rather not pay for them. I want my fucking colors and after a million games where colors weren't a problem now it seems I may have to buy color packs. Thought it was funny on 3sOE but not so cute now.
Really I just need purple. |
Mass Effect 3 and a new girlfriend are keeping me away from this. Didn't even get to finish the tutorial yesterday.
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Really hope they fix the detection zones for analog input in the next patch. Wonder if they even know about it.
It's not just jumping thats a problem either. It's also a factor in the other direction, as I've blocked low, but still gotten sweeped. Don't know how they screwed this up. |
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I just need red. |
Yeah, but it's a bit of a contradiction for them to be completely free, and locked on disc. Doesn't make any sense. I'm betting the first couple packs will be free, and then they'll start charging.
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So what are the chances of a 'Super Crazy Turbo Street Fighter X Wavey Tekken HD Winner' type of release?
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They have officially said that this will be the only disc based version of the game and any updates would be downloads.
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I didn't get the game today. I'm hoping it gets here tomorrow.
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I have to utilize cross cancels and tag cancels more. Too often I lose a round, because I'm under pressure, and I'm waiting to use a raw tag or boost combo.
Heihachi is probably my main right now. He is just so nasty once he gets inside. Has a bunch of mix up normals that actually look like they are going to hit one way, and then hit the opposite. I also got down a pretty nasty combo into his super. Since they both need 3 bars, I'll have to check the combo I have into his cross art and see which one does more damage. Julia and Nina are tied for number 2 at the moment, though I feel like with a little more time with julia, and she'll be ahead. She's really deadly at mid range, as her normals are super fast and have very long reach. I'm trying to learn king, but he's pretty damn hard to use effectively. Yet to hit a single dragon screw or running power bomb in game. |
Oddly enough, I hit a bunch of his dragon screw counters when messing with him. His Jaguar Step is fucking awesome, too. Probably won't pick him up still.
My Jin is getting better, I just have to remember this is still mostly Street Fighter. Like my Taki in SC4, his game completely changes between mid and far range. He's useless full screen, so I have to stay in - which is really the crutch of the game anyway. Cammy is getting back into her SSF4 glory. Possibly dropping Asuka, just not working for me. Absolutely no anti-air game and her strings aren't too good. There's some mix-up, and her juggle game seems good. I just don't know her vibe yet. Ken is great as a tag cancel guy, he'll be working with Jin more. Cammy/Jin looks like my main team for now. Playing with the pad feels so ugly. |
Still no SFxT :(. Going to have to wait until Monday, now.
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Any word on a fix for the 7/9 stick issue?
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I don't even think it's identified as a widespread problem.
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Fuck.
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Only played a bit. Liking Juri/Vega at the moment.
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I know that if I stick to just a few characters, I'll get better faster, but fuck there are so many characters that are fun to use. Right now, I'm using Heihachi, Nina, Julia, King, Lili, Asuka, and Juri the most, but there are so many other characters I want to get better with.
This was a bit of a problem for me in SSF4, and fighting games in general, tbh, but this game takes it to new levels for me. Everyone on the roster seems really great. Except Marduk. Seems like he has very few useful tools, and he is mind numbingly slow. Kalyx beat the shit out of me when I picked him. |
Haven't seen any decent Murdock's yet. Sounds like a challenge.
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Mike Ross has the best Marduk I've seen so far.
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Got the game today. I downloaded the 45 extra gems but I think I ended up going with reguilar gems.
The arcade cabinet piggy bank is higher quality than I thought. I thought it would be one of those cheap folding cardboard things but it's actually plastic. I'm a bit uneasy trying to push certain parts togethor incase it breaks. The little comic/manga that comes with it isn't all that great. Basically, it's a mini comic that just has a few pages of of Ryu and Kasuya fighting. Though there is a page or two that shows you where Pandora came from. SPOILER: show Tried out the colour editor and it is completely useless right now. Until they bring out actual colours, all we can do is make mime versions of each character. I wanted to give Poison a red outfit but I had to settle for a blonde hair goth Poison. Gameplaywise, I've never really needed to use Pandora and I can get through Arcade without tagging out, so I just need Zangief. That's probably going to be a problem in the long run because then I'd be good with one character and useless with his partner. Hoping to get to grips with someone else. Has anyone else been doing things by mistake? I was just attacking and ended up doing that auto combo thing unintentionally twice. Also, I'm pretty sure I pressed H.Kick and I did H.Punch. |
Yeah, the quick combos are a pain in the ass. Def gonna end up removing them from the sticks as inputs.
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wtf they shoulf make Street Fighter Vs Tekken Vs Mortal Kombat Vs Virtua Fighter Vs Marvel Vs Capcom
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Yeah just remove the quick combos from the stick inputs. I did that hour-1 after a few gaffs cost me.
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YES! YES! YES! YES! YES! |
Or just keep the one for RS
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Does anyone have a schedule for DLC? Even a rough one with just a month listed.
I googled it and found nothing. |
They've now said that all the character DLC is coming in Autumn after debuting on the Vita earlier than that.
Not sure about costumes/colours. |
I knew about the characters being after the Vita release. I was hoping for the colours, really.
I'd quite enjoy making my own colour scheme for the characters and I can't do that with just black and white. You'd think they'd have at least included red, green and blue. |
Purple for fuck sake.
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Purple seems like a colour that would be held back a while. I don't know why, it just seems like it. Red, green and blue are primary colours so you'd think they'd have at least included those.
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Thanks.
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You're welcome. It just has a "luxury" look to it. Like it would be in a pack with gold and silver etc. Probably because it's used in a lot for "regal" things.
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Well bodes bad for me. Purple is my go-to color for anything that allows me color edit.
Heh, figures with Capcom bringing back color edit there'd be wild catch. |
I'm hoping colours are all free but then it makes no sense to make them DLC when they are on the disc and are free so we might have to pay.
The controls seem strange in the game. I was trying to jump diagonally in a ranked match and I did a jumping H.Punch instead. Blocking seems sketchy online too. The control thing happened offline as well. I've never had any trouble with any other game or any other part of this game when it comes to controls. It's just when I'm in a match once in a while. I did the input for a SPD and got a German suplex instead at one point. Speaking of SPD, I did a Pandora FAB in training and it did damage, as you'd expect, but when I tried the same thing in a match against the AI, only the SPD section of the Pandora FAB did damage. The suplexes did nothing. Though that's only happened once. |
Yeah, diagonal inputs on the analog have been a problem. Not a huge problem mind you, it's just that it's different from SSF4. I do hope they change it in a patch, but looking at other forums, not many people seem to be talking about it. Likely because it's only a problem on the analog stick, and a lot of people either use the d-pad, or own an arcade stick/fight pad.
I personally find anything more than a quarter circle motion difficult to perform on a pad, and I can't afford yet another arcade stick atm, so I'm stuck with the shit jumping. Weird, because I don't have trouble blocking low anymore but I still do neutral jumps. |
If they don't patch it, I'm screwed because I've only ever played the 360 games with a regular pad. I'd be awful with a stick.
Plus, they're expensive and I break everything I touch far to easily. I can't afford to pay £60 for a stick, break it, spend another £60 on a new one etc. Online is weird for me too. Besides the high amount of lag I seem to get and the weird controls, I was playing against a guy and he activated the auto combo and he flashed white etc and then he stopped mid combo (he was missing me) and I flashed white and I was doing one though I hadn't pressed the buttons for it. So, either I've got a lot of bad luck with glitches or my 360 is haunted. Speaking of glitches, I unlocked a SFxT achievement and it glitched my gamerscore. I've gone from 20000+ to 10 and I can't seem to fix it. |
Played a few matches with Fignuts. I got pretty much whipped whenever Zangief wasn't on the screen. No chance against his Heihachi.
I've moaned about it for the last 24 hours but the controls online are wrecked. At one point, playing as Guile, I was walking towards Fignuts and Guile seems to randomly decide he'd like to do an auto combo. So I'm not pressing anything but the stick and, still, the game does things on its own. H.Punch at random seems to be popular aswell. I'm going to go see if I can report the issue to Capcom. |
If you click the sticks, you autocombo. You have to disable it in the controls.
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Take autocombo off the sticks in the config menu.
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You do know that auto combos are set to pressing the analog sticks as well, right? It's not just that button combination or whatever. You can turn it off in button configure.
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Damn it, new page.
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Really want to get King where Heihachi is. He's so fun to use.
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Ugh. Played King all night and could only pull off his basic combo. I want to hit his running powerbomb in a match so bad, but I choke whenever I try it. Completely forgot about his convict kick > DDT move.
I need to use the shining wizard more, since people instinctively block low after I jump in. Still haven't hit a dragon screw. Keep mixing up the high and low versions and getting caught. |
Probably gonna spend some more time with Poison. I like her possibilities.
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I didn't know that clicking the stick did that but I'm pretty sure I wasn't clicking the stick. I'll disable it and see if that stops that. Then I've just to figure out the H.Punch thing and it should be passable.
I'm liing Poison too. She's a good sidekick for my main guy. |
Poison can be pretty nasty. Doesn't seem like she does a lot of damage though. I was able to come back quite a few times against her tonight, after getting throttled for most of the match.
She has a lot of unsafe moves, as well. |
Haven't spent a great deal of time with this, but I can say that:
- Lili has possibilities, but the low damage... - Gonna be deadly with Raven eventually. Really like his style. - I actually kinda like Ryu better than Ken in this game. :eek: - Bison is beastly. - Probably gonna give up on Abel, unless he gets a slight buff. - Somebody called it with Asuka. No anti air game at all. - Wanna get good with King and Hwoarang but it seems unlikely. |
Yeah, Ken is pretty toned down from SF4, from what I hear. Doesn't Asuka have an anti-air grab?
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Pretty sure it's an anti air counter, like King's dragon screw. Never managed to hit it during a match anyway. Ken and Ryu feel more like their SF3 counterparts, I guess. I preferred Ryu in 3 as well.
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Fooling around with Xiaoyu today. Mix ups like crazy if you can use her right, but she seems like a very technical character. Dunno if I'll use her more yet.
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Julia and Dhalsims swap costumes have shown up on eu psn. You can only find them with the search function, and there is nothing on the psn blog, so it must be a leak.
They are a dollar each, which seems high, but I'm betting it's because they have full color customization. |
Gunna start this now that I think Im done with ME3
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Much as I like Law and Hwoarang, they just aren't completely clicking for me yet. So tonight, I throw down with Cammy and Poison.
Folks, we might have something here. |
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Don't get your hopes up about the ending
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Finally starting to see the possibilities with Marduk. Key is in his normals. Back + MP has armor and is a great set up for the northern lights suplex.
I think as a whole I'm going to be playing grapplers a whole lot more in this game. King is really starting to look good, and I'm learning new tricks with Hugo every day. Zangief has RIDICULOUS range and priority with his command grabs. I barely know how to use Gief, and I destroyed with him earlier. He might end up in my stable of mains. Only one that's pretty tough is Kuma. I did hit his fart online though, which was very satisfying. |
Wow seriously, dunno if I've just been playing horrible players, but Cammy and Poison are cleaning up for me.
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As if there wasn't enough of a shit storm stirred up by problems exclusive to the xbox version, it now appears that the diagonal input problems are exclusive to the xbox.
I only have a stick for ps3, so I can't comment on it from experience. btw, Megaman and Pacman are fairly lame. You guys aren't missing much. Cole on the other hand, is pretty darn fun to use. |
Hearing all this stuff about the 360 having this issue and that issue really makes it look like they were trying to make the 360 version inferior.
Not that they had a staff meeting and planned to remove co-op or whatever but more like they just focused on polishing the PS3 version and just brushed the 360 versions problems aside. They've had multiple excuses for the couch co-op thing. They've said it was MSs fault, they've changed that to "We just didn't have the time" and I think they also said something like "We never said it would be on all formats". Rather than say they'll fix it, they've said they can't and they've told us to take note that they have put lots of other stuff in the game though, as if that makes it ok. You can't really say that when they're expecting us to be for every single addition thing. Characters, costumes, combos and colours. Maybe Sony paid them a little more to ignore the 360s issues? Is that a legal thing they can do? Japanese companies tend to stick side by side, don't they? Maybe it's a nationality thing. 360 is American so it's not as important to Capcom as Sonys machine. |
Still not utilizing all of kings tools in battle, but I'm getting better. Jaguar step mix ups can mess with an opponent's head.
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They've released the patch for the 360 pirate version to unlock all DLC. There's a good local copy to have :heart:
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Dunno if I like best of 5 rounds in this game. Best of 3 takes long enough as it is.
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Yeah, won't do that as much.
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Really? I thought best of 3 was much quicker in this than it was in SSFIV. I've been doing best of 7 for Scramble Battles.
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Scramble's pretty quick compared to regular play. We've had some lobbies and though we've gotten better we still have time-outs.
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All the DLC Gems. Some interesting stuff in there.
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I like the sound of the DLC. I wonder if the free gems are the ones I got from the LE.
12 free colours. Hoping for red, yellow, green and orange. If they bring out green and purple, I intend to colour Marduk out like Hulk. Just because they have a similar shape, even if Marduk is obviously smaller. |
I may owe Hasney an apology as online is pretty fucking bad in this. Do they plan on fixing that at all?
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dude, fuck this
like I know my internet speed isn't what it should be but it should host a decent match. and i'm guessing even on great connections there are still sounds clipped and frames skipping? this is dumb. it could be just me but i doubt it. this is dumb |
Pretty smooth with 2 or 3 people. 4 or more and it can lag on occasion, but overall it's been okay. Honestly, we were doing pretty well with a 5 person room until you came in, Roxer.
DLC is pretty great deal. |
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This game makes me feel awful that I can't execute any combo out of the regular L-L-M-H arrangement. Executing linking and cancels regularly is something I just can't do well, and I hate that I don't have the time or patience to try and get much better at it.
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Play as Tekken characters. Their various chain combos are a lot easier than links.
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I want to play with whoever, not just what's easiest
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Who do you play?
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I mean I always stick with Bison because that's who I've played since SSF2T, but I haven't really chosen anyone. I generally go through trials with everyone, see how I fair, and go on from there.
At least with SSFIV I could rely on good pokes with Bison and not have to deal with learning the timing of his combos. I know pokes in this game can turn into good hit-confirms, but this game requires a good amount of timing and execution that I am not particularly good at. UMVC3 probably spoiled me a little, considering you could basically tap attacks in a combo without much need for timing (not counting calling assists for extending combos). |
Perhaps it's the pace.
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Like I'm doing Zangiefs trial, and I can't even do the standing M kick into standing M punch one. Frustrating. I keep thinking about waiting for the first animation to be done, and I can't figure out the timing.
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Links are really gay. I like to wait until the end of the impact sound, if that makes any sense.
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Jumped on with my non-unlocked copy and the first match I had was against Pac-Man and Dudley :'(
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I haven't faced anyone using the locked characters. I'd honestly like to, just to see what they are like.
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Kalyx triaD 360, how come you took me off of your friends list?
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What? I never did that.
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Oh wait yeah, I think it was the Urkel thing.
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toughen up
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I wasn't hurt or anything. Just seemed wasteful.
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I thought people liked Urkel. I've never seen the show or anything but he seems popular.
Why is Urkel called Urkel? Is that even a name? Surely Alf should be called Urkel because he's some kind of hairy monster alien thing, right? Then Urkel can be called Alf because that's a human name. |
That's his last name. They needed something that sounded quirky when he was introduced. He effectively became the star of the show by the end seasons.
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I was playing ranked this morning and some guy had me in the Kazuya infinite combo the entire time. Not fun. I got a few SPD and such in but he just got me into the combo again. I hope they fix these infinites asap. While it's not an infinite, I have gotten sick of King in ranked. Someone does the easy combo that even I can do and midway switches to King who does 3 knees and a power bomb. King tags out, they do it again. I did beat a team of 2 humans, solo, so that was cool. You'd think there would be an achievement for that. Achievements seem a bit weak in general. Do X 500 time. Do Y 500 times. Where are the achievements for completing arcade on hardest or with every team etc? |
There is an achievement for beating the game past a certain difficulty. Me and Khuntry beat it on the hardest one.
All the infinites will be dealt with. Capcom is using the YouTube uploads, some of them put up to make fun of Capcom, to better find stuff they may have missed. I assume most of the updates in the first patch will deal with infinites and hopefully the diagonal bug. I miss my thumbstick. I wonder, down the line, if they will give massive buffs to the anti-air game. I know they wanna make jumping safer than SF4 but some of the anti-air hit-boxes are just pathetic. |
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After The Dust Has Settled
Clear Arcade mode on Medium difficulty or higher. 10 Unlocked on 3/6/2012 |
Oh, yeah. That one.
I was thinking one specifically for Hardest, like in SSFIV. |
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