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Q&A by Capcom Japan. They mention a "super" version and how/when they'd think about it. If they did do it.
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Reading the thread over at Destructoid about the DLC thing. Christ, if gamers could summon even half of the vitriol they have towards DLC situations like this, and put it towards some injustice that actually matters, we'd be living in a goddamn utopia.
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Voting for the roster of TxSF begins now. Here.
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For Tekken, I've voted for:
Jack King Kuma Marduk Yoshimitsu For Street Fighter, I've voted for: Eagle Hakan R.Mika Sodom Zangief |
Captain Sawada from the SF movie is up for voting.
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ONE MORE DAY
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Three or four more days, here.
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Gonna eat this game alive. My god.
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That means I'll beat Hasney when he's had a few more days practice than I have. But he'll still be the cockface |
I'm not only shit, I'm now pre-occupied with Mass Effect 3.
I shall forever be the cockface. |
I'll kick your ass, RoXy.
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Has anyone else voted for TxSF?
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Nice system you got there.
I voted for all of my favorites on the SF side, and some pity votes on the Tekken side. I don't think it'll matter too much, but I like that they dug deep into the SF mythos. |
Easiest? How very dare you, is G not getting this game?
If not, how accurate of you. |
Everyone here is getting the 360 version, right?
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So, apparantly, GAME and Gamestation wont be stocking SFxT or Asuras Wrath. They aren't sure if they'll get Operation Racoon City either. Oddly, they still advertise all those games on their site.
I've sent an email to them to see if it's true but, either way, I've cancelled my pre order after finding the LE on Amazon for £42.99. £7 cheaper than GAME had it listed. |
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Just czeching. Haven't been around much lately, and I didn't think anyone cared that much about Cole.
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I like that Alisa is in. She should offer up a pretty unique style to try out.
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Lars looks hype as hell. Bryan is mean as always. And of course; SAKURA. |
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:wtf: I thought they start showing up about a month after the game is released with about 1 pack per month.
I know Pac-Man and BBAMM arrive 1 week after the game is released for the PS3. Went back to find the post about all the stuff that was leaked and yeup Capcom did change their plans for the character DLC. Originally they were planning for 1 pack per month which would have lead up to the Vita release. Either they changed it after realizing those Vita exclusive's were not really exclusives or the backlash about that made them rethink the character packs. |
Found my main issue with the game compared to SF4. It's wayyy too dial-a-combo. It'd put MK to shame.
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That may be the Tekken character's combo style as well as the Crush Rush mechanic, right? Using EX, Link and tag cancels during Cross Rush should make things more interesting. Have you experimented with those?
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Yeah, Tekken characters use mostly chain combos, whereas Street Fighters retain most of their links.
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Yeah, it's pretty simple. Any low, medium, high combo works as a boost combo. Hit a second high and it will hit the launcher and tag allowing for a juggle. Can already pretty much boost as Sagat, Ibuki with an LP into ant-air and if I have meter, cross-rush that with Tiger uppercut. Over 1/4 of their life bar gone and they just watch for 10 seconds with no comeback.
I dunno, for everything the new MK did right, it was the overly-simplistic combos that killed it for me. This is doing the same. You cannot fail these combos, the window is huge. |
Play as Nina and tell me how awesome she is.
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You on XBL, right? I can show you how much more open it is if we can play together. What you speak of is the basic combo system for the majority, it does get trickier (especially the Tekken cast and their moves). |
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I get all of what you're saying Kalyx and it is an interesting mechanic, but it's really not my style. I love nothing more in SF4 than having a nice tactical game of area management with Ibuki, laying traps for them to think I'm cornered and things like that.
You can do that to an extent, but unless you play aggressive and are as up in their grill as you possibly can be, you don't take off much more than slivers of energy. I'll give it a shot though. If I start enjoying it enough, I'll grab the PC one as well. |
I dig aggressive, so I think I'll enjoy this. As long as it's not as bugfuck chaotic as MvC3.
Also, fuck fall DLC. I need my Guy and Elena ASAP :( |
It can feel chaotic with the mad camera changes on throws and launchers, but defo not MvC3 levels.
You can tell the guys that are playing that mainly play Tekken too, just have no idea about wakeup priority. |
I'm also sad about waiting that long for the characters, almost feel like they shouldn't have mentioned them at all. Still, lots to play with for now.
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I want to main Bison now. |
Holy shit @ Bison taunt. Amazing. If only Guile's could've been "and you lost your balls".
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Bison's taunt is fucking awesome!
Going down tonight....!! |
Fucking have to wait til morning. Sleeping will be difficult.
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Both ME3 and this are getting delivered tomorrow. Probably watch streams when I get home from work.
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Good god Heihachi is a fucking monster.
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From what I've seen, Rolento has looked the scariest. I imagine he doesn't have a ton of health, because his damage and mixups seem crazy.
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I'm going to be overly paranoid and say it seems like either Capcom are stupid, lazy or were paid by Sony, in the exclusives deal, to make the PS3 version five stars and to let the 360 version have subtle disadvantages. |
Yeah, Left 4 Dead lets 2 players on one gamertag.
You might find a workaround like there is on FIFA, sign both players in on Gold and invite the other one into your co-op game, see if that works. |
Still, it's false advertisement to say "This feature is in this version of the game" all through development and then, after it's US launch, it turns out it's not.
Not once did they say the 360 version couldn't do it. Someone else said that blaming Microsoft for the problem when it's not MS's problem could be considered slanderous. |
Yeah guest accounts makes any excuse trash, especially since that's a really old feature now.
We had some lobbies today and while the lag was present, it was playable. I'd say just a notch below SSF4 on average - I wonder if 4plyrs fighting factors into that. Hopefully it will smooth out because this game super fun hype juice. The sound issue better be fixed soon because that shit is bizarre. The Tekken characters are beastly. The forward roll changes things a bit but people adjusted fairly fucking quickly. This crap with the neutral jump needs to be fixed, I thought it was me but other people mentioned it. I like Jin. Unexpected. |
What neutral jump crap? Not sure I noticed that yet.
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When trying to jump forward or back you jump straight up instead. The game isn't reading 7/9 inputs well and you have to really lean in (on thumbstick) to get the directional jump. Pads are fine since they're literal 8-directions so I guess it's the analog input. Very annoying.
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Ah, gotcha. Probably reading dead one left and right wrong when throwing up in the mix. Digital does seem fine, my arcade stick is working fine.
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Fun game. Too hectic at times though. Really hope the next Capcom fighting game does away with gimmicks and is just a straight fighter.
All about Hwoarang and Nina right now. |
So, after all the fans have been telling Capcom that their excuse is a heap of crap and the endless list of games that did couch co-op online on the 360 (I pointed out that I thought TMNT Arcade did it 5 years ago on XBLA.) Svenson, the guy that talks to the fans for Capcom, updated his statement.
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Kazuya and Jin's mist step is a bit of a pain to pull off during combos. Might end up not using either of them.
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I love these people online who act all condescending and say you hit the with a "random ultra".
First of all, if you are such a good player to be acting high and mighty, you wouldn't have gotten hit by it in the first place. Secondly, when I have a sliver of life left after getting knocked down, and you walk right up to me, it's not "random" for me to do a super. It's predicting that you're going to apply pressure and try to win the round with chip damage. Anticipating what your opponent is going to do requires skill, and is not a lucky scrub move. |
2nd match I won, I won the first round with a perfect and second convincingly and just got a barrage of emails that said "omg retard". Hooray for online play!
Most of the times on the PC of SSF4:AE I got accusations of cheating for using a stick instead of a keyboard. |
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Some guy: You're a fuckin' beginner's luck noob. You're a scrub/blah blah blah Me: Ryu whiffs the hurricane kick and tries to follow up with an Ex Shoryuken... *Some guy promptly whiffs an Ex Shoryunken* Me: AND T. HAWK BLOCKS AND PUNISHES WITH A THROW. IT'S HUMAN BOWLING TONIGHT! SG: stfu Me: T. Hawk rushes in to capitalize but Ryu is playing possum! Can T. Hawk capitalize here? *Jumps to set up condor dive before SG wakes up* *SG whiffs wake up metsu shoryuken, as the condor dive Is used to land on the other side* *Successfully dodges metsu shoryuken, lands as opponent rises and follows up with Raging Slash* ME: T. Hawk takes the round with GUSTO. It's almost like he could see his opponent's moves before they happened! *SG rage quits* |
I've had this game 24 hours and still haven't played a match yet. We had a Mass Effect 3 release yesterday and I volunteered my 360. Just dicked around in training before I passed out.
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Agreed. I do random Pandora mode. Doesn't work, but I don't care.
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So into Jin and Asuka's Tekken stuff I forget I'm playing essentially an alternate SF game, and people are jumping in like mad and I'm doing nothing about it. Far cry from my well timed anti-air low fierce punches from my SF4 days. Gotta respect the complete game here.
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In addition to that, Seth Killian said that they actually nerfed ant--air gameplay to encourage jumping in more often.
King is fun, but he's got so many different grabs and special moves that I kind of get lost and forget things. I can see the same thing happening with Asuka. Will get better with training, but at the moment I get destroyed with King. Messing around with Julia, and I like what I see. Bob too. |
Anybody feels the Tekken side of the roster amounts to a better fighting game than SF4? Ground game mixups are way fun.
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Cole in the 360 version.
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lol
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Current top 5:
1. Nina 2. Hwoarang 3. Rolento 4. Law 5. Ibuki |
Biggest things that are keeping this game from being truly great is the netcode and lack of an infinite timer.
Way too many time over finishes. The lag isn't too bad, but in a game like this it can totally screw up your timing. Especially when you've spent the last 20 minutes in training mode. I blow so many combo opportunities because the game is a split second behind what I'm used to in the lab. If they can fix those two things I would put it above SSF4, but at the moment, it's #2 in my book. |
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Good fucking lord, is Rolento annoying to fight against lol |
I played Rolento in SFA2 but have no interest right now.
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I'm already expecting my brother to use a Vega/Rolento team, when I get the game this weekend.
What makes him annoying? Still hoping the couch co-op thing can be fixed. I was looking forward to taking a Zangief/Vega team online. |
He's like Ibuki, in that he has so many different ways to come at you. Pretty nasty mix up game too. Maybe if I use him a bit, I'll get used to him a little more.
Heihachi and Juri is my go to team right now, though I'm starting to get fairly good with Julia and Nina. |
Me and my bro enjoyed some games with Figs and some new guy whose name escapes me. A few times outs. I will never stop using Pandora.
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I think Rolento will definitely get nerfed in the sure to come update. He can just chew you up in so many ways.
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If everyone's using Rolento online, he wont get nerfed.
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This will be the first game I use custom soundtracks for, because the music is just that god damn awful.
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I have a mix of all the trailer songs and some 'similar stuff' that I play with the game. I do like some of the game's remixes, though.
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Legit pissed right now.
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Let it out, my son.
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Why? |
Under-performed. Not a good night for me.
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Maybe Capcom has made the music purposely less than fantastic because they plan to sell alternate music as DLC? SFIII had music DLC so I don't think it's too far fetched to think they might do it again. Also, Capcom are supposedly releasing "Quick Combos" as DLC. According to some guy on GameFAQs that has a link to Shoryuken that I didn't read. |
I doubt they made 'bad' music with intent to sell. If there was only 4 stage tracks then I'd wonder about music DLC, but this is a case of subjectivity. Somebody out there may love the soundtrack for instance.
Yeah, there's going to be DLC combos. Like the CPU DLC on Marvel, the jokes on whoever actually gets it. |
I like this game. But I'd love it if it wasn't tag style.
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A 1v1 option would be cool.
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You actually could play 1v1 if you want. Would be on the honor system though, so you could only do it with friends.
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I said this about SF4 and I'll say it again, modifiers for online lobbies would be a great idea for any fighting game.
You could disable gems, supers, cross arts, tagging. Would be pretty neat, I think. |
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True. It sucks because we know it's possible to do, what with the arcade mode bosses and all the 2v1 matches in mission mode.
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Handicap settings.
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Good god, Ryu and Ken are so fucking gay for each other.
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Well, the Rufus vs Bob trailer showed them eating a meal with each other to a song called "I'm In Love With You". Pretty sure Ryu was about to come clean to Ken after the meal. :shifty:
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In-game shots of all the alternate costumes. These are fucking great.
http://shoryuken.com/2012/03/08/stre...stume-gallery/ |
Seems colors are already on disc as well.
This is getting a bit out of hand. |
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